I'm not sure what the dev team was hoping to accomplish with the changes to vet rewards, but at least in my case the changes have had a negative effect (for their bottom line). I don't play very often, but I have kept my accounts open with the intent of returning (or being able to return) at some point in the future. Part of the reason that I keep my accounts open during times when I am not playing has been to continue to accumulate my veteran status. I have always viewed it as every month that I don't subscribe is a month that I can never recover in veteran status. I knew that if I stopped my subscription, that would put me behind the oldest accounts and I might not be able to get a very cool high-end vet reward. With the recent changes, I no longer have any motivation to keep my accounts open. If a new vet reward comes out and my account is not old enough, I can just buy the reward from someone else. Problem solved and I didn't waste my real money on unplayed months. While this might be a good thing for me, I can't imagine that it is the effect they were looking for. At least in my case, I think the previous vet reward system was doing exactly what it was intended to do. Now that it has been nerfed, I will only pay for my secondary accounts frequently enough to keep my houses standing and the rest of the months will be less money in EA's pocket and more in mine. I am curious if anyone else feels the same way and is now less likely to keep accounts open. I think changes to the stat and skill cap were overdue, but some of the reward items should have remained exclusive to older accounts. Maybe it is just me, but I feel like they caved in to the vocal message board crowd wanting access to all the rewards, but didn't fully consider the detrimental effect it could have to the financial health of the game.