The posts on bushido vampires is amazing. I have decided to take what I have and make one to the best of my ability. From what I understand, 50% of being good at it is suit and the other 50% is plain battle practice. Here is what I have to work with; I would LOOOOVE the input of the experts in PVM with a melers and crafting before I start using up my resources and transfering skills. Skills to play with: 120 swords or macefighting 120 bushido 120 tactic 100 resist or anatomy 120 parrying 75 necromancy (+25 with items to make 100 for vampire form) 65 chivalry Items: 5 valorite runic hammers 20 barbed runic kits I have a legendary smith with arms lore and totems for both blacksmithy and tailoring. I also have nearly all the artifacts (e.g., crimson, ring of the vile, etc.) Question(s): I understand I need a weapon with SSI, HML, HSL at the minimum. Is it possible to craft a "balanced" property on the weapon for two-handed, thus being able to chug pots? -do I make mage's rune blades or leaf blades with my runic hammers? Also, is a heavy ornate necessary for pvming? Or should I not even waist my runic valorite hammers on it; does it matter which ingot type I use on weapons (i.e., would it be better to craft from val to spread the damage or gold and gain the extra luck bonus)? Is it ideal to use a two-handed weapon like the ornate axe to take advantage of the bushido/parry bonus, or is a one handed weapon more efficient to use pots? -What is the best artifacts to use in the template and which slots should I leave open for runic crafted armor? -Is it viable to use a ring of the vile or should I not even bother with HCI and instead concentrate on DCI and LMC? -What is the dex/stam I need to attain with 30% SSI to achieve the max swing speed on the weapon I will create? -What is the minimum luck I should try and attain (i have the statue that gives 500luck)? -I plan on only having 75 necro and using the remaining skills (max 720) in something like tactics. I can achieve 100 by just equiping a few items to get back into vamp form if I die, then switch right back...is there any problems I am not seeing here? -Macefighting vs. swords: should I craft a one handed-fast swinging mace and a war hammer (for whirlwind), or should I craft a leaf blade/mage's blade and an ornate axe? Thank you for answering these questions. I am just worried to start crafting away on hammers and sewing kits that I took so long to gather and don't want to screw it up.