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Discussion in 'UHall' started by Manticore, Sep 21, 2014.
Just keep it between those 2 shards? It might introduce more play between the two groups.
I'll rather see some battleground thing, where 1 shard fight another shard, in an areana kinda stadium
That could be so awesome..
Don't see why not. They are both "siege" rule shards.
Nothing good comes from shard transfer but sure a lot bad. We are better without
I don't speak the language.... I think the language barrier would be a problem... and I don't see where any good would come of it.
Are things really that bad or different on Mugen to where allowing transfers between the two Siege ruled shards would be a bad idea? Transfers between production shards are one thing, a lot of population, completely different type of play with rules, different items, insurance, etc. But transfers between two shards that limit one character per account and with the exact same rules don't seem to be so bad (not to mention impossible if an account already has one character on each shard).
No. Absolutely not.
So now players will have to ask themselves what character would they give up if they have a character on each shard.
Big question is if there is no transfers for Siege and Mugen. How is it possible for the GMs to come there when they are paged?
Nope. Bad idea. Besides why would anybody from either shard want to play on a server half way across the world. The lag would be unbearable at times.
I doubt we share GM's with Mugen. GM's do have a char on each shard, they do not transfer between them.
If I wanted a char on Mugen, I would just make one. Oh I already have one there, I made to say hello to old FA friends from before Mugen was born. Many old Mugen players do have Siege chars too. We don't need transfer, any Siege items should stay on Siege and any Mugen items should stay there.
I'm sorry I don't understand the question
My thoughts are that the character transfer option has made some elements of this game easy. All one has to do is just transfer all your goodies and now you don't have to work for them, train them etc. While this might (or might not) be a good thing for most shards it goes against what Siege means to most of us I think. We work (or steal) for our goodies.
Sooo...Manticore.... why not bring over some Mugenites to Siege and train up?
I didn't mean just Mugen I thought the GMs waited it green acres all together. I page they transfer to the shard I'm on to my location. So if Mugen and Siege are not connected to the main shards was wondering how the transfered to those 2 shards when paged.
I do agree no transfering between those 2 shards though.
I thought the GMs waited it green acres all together. I page they transfer to the shard I'm on to my location. So if Mugen and Siege are not connected to the main shards was wondering how the transfered to those 2 shards when paged.
LOL, back when I played, I had my thief account setup on both shards. When I got bored on Siege I would go over to Mugen. It always amazed me how few thieves played on that shard ^^...la
I don't see any problem with allowing a Siege/Mugen migration. All of maybe five people will bother.
When I was counselor, we was not transferred between the shards we got call from, nor did we call GM from inside the game when we needed them to help. We was using a different chat system
Doesn't Mugen have a trammel!?
The same way Siege would, if it does, I imagine.
Siege has one of the most Trammel-y things though - monster corpses that behave like regular servers where if you didn't get enough damage in to loot, you can't even open the corpse, not even with the option of looting it and going gray.
HARDCORE MAN! Don't lose your loot! lol
Just logged in to test - Trammel on Mugen is full PvP
MUGEN although a so called pvp shard does have trammel...so ITS A NO...
LOOKING above,,,wierd then....why does seige have only one facet then mugen as both??? both near empty...OH WELL
ITS STILL A NO FROM ME
It has a Trammel facet, but it's still the same rules as Felucca
Mugen is all Fel ruleset, even in the non-Fel facets like Trammel, Ter Mur, Ilshenar, Tokuno.
As other people have said or hinted at, I'm not sure how you could accommodate these transfers without expanding the number of character slots you could have per account on these shards. You only get one character per account on Mugen or Siege. So if you had a character on each shard on the same account, you couldn't take advantage of the transfers, right?
So, if transfers between these two shards were decided to be a beneficial thing for most people playing these shards, I suspect they would also come with an increase in character slots, which doesn't seem like a good thing considering these are supposed to be "hard core" shards for veteran players. I think expanding character slots would in itself have a far bigger impact on these shards than just allowing transfers if people had their one slot on the shard still empty and used it up with a transfer.
Also, as Amber Witch pointed out, where would be the challenge in deciding to transfer finished characters and possibly also "stuff" over to Mugen after you've played on Siege for many years, or vice versa? It's bad enough, in my opinion, that so many people do stuff now to give themselves a significant running start leg up on Siege by trading told on another shard for gold on Siege or buying tokens from EA or someone else to sell them in-game on Siege. I've always thought people doing that were more or less cheating themselves out of a fun/valuable experience getting themselves established on Siege. However, a lot of people seem to do it and think nothing of it.
Well put. Better argument than "tranfers are evil"
Give everyone a second Siege/Mugen character slot
I agree, monster corpes should be like in old days, if no looting right, you should go grey from looting it.