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Is this Necro-Knight Feasible for pvm??

Discussion in 'UO Warrior' started by Ludedove, Jun 26, 2009.

  1. Ludedove

    Ludedove Guest

    The Dread Lord Dude Love Legendary Archer (-10000 karma/10000 fame)

    Str 101 (110 hp)
    Dex 150 (158 stam)
    Int 54 (84 mana)

    125 Luck
    66-81 Base Wep dmg

    Bonuses : Dex+34, str +8, int+8
    HCI : 60% Damage inc : 99%
    ML 24%
    NS, HPR +4, DCI 15%

    Skills: Actual/With +skill
    Anatomy 120
    Archery 91/120
    Chivalry 120
    Healing 40
    Necromancy 120
    Spirit Speak 120
    Tactics 109/120

    Total : 720 real/760 with equip.

    Current Equipment : (Please make suggestions via PM on changes if there is an arty you think would better serve me)

    Hunter's Headdress
    Earring of Protection (Energy)
    Jackals Collar
    Ring (+11 tact, str 4, HCI 15, DCI 10)
    Bracelet (+9 arch, str 4, dex 6, lrc 8%)
    Crossbow ( 18-22, Velocity 48, ML 24%, SSI 30%, DI 54%, speed 4.5)
    Quiver of Infinity
    Conjurers trinket : Undead slayer, str 1, HPR 2, HCI 10, DI 20
    Horned sleeves : LRC14, 13/18/13/16/16
    Leggings of bane
    Crimson Cincture
    Copper Robe

    Primary attacks (in Theory) :
    Eoo, CS, CW, Consecrate W, evil omen

    If I get ding-d it usually hurts so i keep enhanced bandaids and Divine fury handy at all times.

    For solo enemies, definitley cast some rev's, and utilize vamp form for added LL.
  2. Barry Gibb

    Barry Gibb Of Saintly Patience
    Stratics Veteran

    May 24, 2008
    Likes Received:
    Try dropping your Chivalry from 120 to 80 and your Necromancy from 120 to 110. That will free up 50 points to put into Healing. Your bandaids will be able to heal more damage, cure poison, and rez others.

    You will lose some casting sucess chance for Vampiric Embrace and Vengeful Spirit. You will still be able to reliably cast Enemy of One, but you will lose some success chance at Holy Light and Noble Scrifice.

    Other than that it looks pretty solid for hunting.

    Stayin Alive,

  3. Barry Gibb

    Barry Gibb Of Saintly Patience
    Stratics Veteran

    May 24, 2008
    Likes Received:
    You will be comprimising your karma, thus lowering the duration of your Chivalry spells, everytime you cast Necromancy spells. I don't know the duration of Chivalry spells at the lowest karma level, but it is drastically less than neutral level and higher levels.

    Stayin Alive,

  4. Cloak&Dagger

    Cloak&Dagger Guest

    If he plans on using necro for anything other than forms (I assume so with how he set up his template) his chiv spells will be all but useless, at the lowest levels of karma consecrate weapon lasts for like a second and a half, divine fury is like 3 seconds or so, enemy of one is 30 seconds or so, wont be able to cure poisons, or heal using chiv, also holy light would be about useless since it would do 2-3 damage? I am not doing the actual calculations right now but I know it is very useless if you allow your karma to get in the negative stages, maybe if he tells us more what he plans to use necro for? if he plans to wither and use other necro spells often, mind as well just be rid of chiv clearing up 120 points. As stated necro does not need to be to high unless you plan to rely on casting revs (not sure why if you are pvming). You only need 100 necro to cast everything up to wither, 105 to cast strangle, 110 for lich. For pvm strangle and lich are not a big deal, with your set up I would think it is less of a big deal as you would either be using wraith or vamp.