1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

Is this right?

Discussion in 'UHall' started by archiv, Jun 28, 2009.

  1. archiv

    archiv Journeyman
    Stratics Veteran

    May 18, 2008
    Likes Received:
    I have this suspiscion that something is not right here. My fencer/paly with 120 fencing, tactics, anat and 90ish chiv...fighting fan dancers, which to my understanding are weak to daemon slayers.
    Here is what's wrong, Using normal weapon with 50% DI, I do between 20 and 30 damage. I switch to slayer and do 30 to 42 damage. I use EoO and I do (here's the confusion) 35 to 46 damage. I toss on consecrate weapon and do 42 to 45 damage. Has something been tweaked? using Captain Quacklebush's cutlass as the normal weapon and the daemon slayer from museum turn-ins as my slayer. Just seems odd that I'm doing equal or less damage with my chiv spells then without. Am I broken? :wall:
  2. Blesh

    Blesh Sage
    Stratics Veteran

    May 12, 2008
    Likes Received:

    arent chiv spells scaled by your karma?
  3. Diomedes Artega

    Diomedes Artega Certifiable
    Stratics Veteran

    Oct 9, 2008
    Likes Received:
    Well...as long as you're achieving 300% for your damage increase, you are pretty much capped.

    1. Yes fan dancers are weak to daemon slayers.

    2. A better weapon then Captain's Q's cutlass is needed. Read #3.

    3. With fighting it is all about as much damage as you can complete...over time. This is a big deal because if I am able to hit 20 times in a minute for a total of 500 damage, that is better than if I have a slower swing rate and hit 8 times for a total of 100 damage in the same minute.

    4. I would say otherwise your weapon resist versus the creatures resist, BUT in this case a fan dancer is weak to both physical and energy. Your weapon of course is 100% physical damage.
  4. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Jul 25, 2005
    Likes Received:
    Here is all what I know about weapon damages, I hope that can be usefull...

    Skills bonus (NO CAP)

    - Tactics
    - Lumberjacking
    - Anatomy
    - Str

    Damage Increase (CAP 100%)

    - Damage increase from items
    - Divine Fury (Chivalry) [+10%]
    - Horrific Beast (Necromancy) [+25%]
    - Defense Mastery [-50/-80%]

    Multiplier (CAP x3 = 300%)

    - Slayer [x2]
    - Killer mod [max x2]
    - Enemy of One (Chivalry) [x1.5]
    - Crushing Blow [x1.5]
    - Armor Pierce [x1.5]
    - Shadow Strike [x1.25]
    - Talon Strike [x1.2]
    - Double Strike (first hit) [x0.9]
    - Bonus of bushido to Whirlwind Attack [max x2]
    - Force of Nature [x1.65]
    - Perfection [max x2]
    - Honor [x1.25]
    - Backstab (Ninjitsu) [max x2.2]
    - Death Strike (Ninjitsu) [x0.5]
    - Focus Attack (Ninjitsu) [max x1.33]
    - Ki Attack (Ninjitsu) [max x2]
    - Momentum Strike (Bushido) [max x2.8]
    - Honorable Execution (Bushido) [max x1.25]

    Special damages (NO CAP)

    Evil Omen (Necromancy) [x1.25]
    Blood Oath (Necromancy) [x1.2]
    Opposition Slayer [x1.5]

    Damage that you see in the status bar:
    Weapon base damage x (100 + skill bonus + Damage Increase) / 100

    Final damage:
    Damage that you see in the status bar * multiplier * special damages