Greetings, fellow Role Players, both from Catskills and abroad. I've come forth to make a very modest proposition, but substantial in scope. With the advent of advanced housing customization, Malas, and overall changes to the game, I feel RP communities on all shards have become fragmented - geographically, to be specific. We all have our respective taverns, towns, and sites on our respective facets and shards that hold special significance or accent our unique styles. This is, of course, a crucial part of our communities, never to be understated. However, to make ourselves even more distinct,and to make players and elements of our respective communities easier to locate and differentiate, I think we need to agree on a common city where we will (hopefully) conduct the majority of our daily activities (Going to the Bank, getting a drink, looking for a smith, Stabling Pets, **RP** Trade and bartering, etc.). To this end, what I purpose is that instead of spending any appreciable time in Luna, that we instead look to an old world city to gather, specifically Trinsic. Anyone familiar with PGoH may say that I am biased in my choice, but I suggest this city specifically for the following reasons: 1) It's Rich History - Trinsic, in my time, has been one of the more "Culture Friendly" cities in the game for RP'ers. Many an RP guild could always be found (At least on Catskills) within the city walls in it's prime, with a minimal amount of "KooL DuDEZ", which tend to congregate at centers of commerce in order to hock their wares. Also, Prior to Luna, it was the home of the Paladins, a pivotal element in a great deal or RP lore. It was also, of course, the location of the first city invasion in Sosaria. I believe it was also the home of Dupre (if memory serves). This allows for a rich building of RP scenarios based on existing or pre-establish, universal, and commonly recognizable lore when needed. 2) It's Size and Physical Layout - Some may say Brit or Nuj'lem or Moonglow. However, I feel the smaller size and, in my opinion, cleaner layout serves the city well. Everything is relatively close together, without feeling too cramped. Everything is within a clearly defined border with it's towering walls. It has many open structures which could be used for various RP purposes in sensible, but non-obtrusive locations. 3) It's Location - It's on a peninsula, with swamps to the south and woods to the north, mountains for mining, and it's well-defined walls are easily located from the moongate within one or two screens, making it easier for the new player to find. Its near an anti-virtue dungeon for adventure seekers (And whatever they call that cave just due west.. Can never remember it's name..), has light outdoor spawns to train against, which in turn makes it easier for new players to train and harvest our bountiful resources. And of course, it's relatively close to Brit, and the ruins of Magincia are a command away from our docks. Now you may ask your self, why bother? We all do our own thing now and it works fine. However, I'd like to make the following points: 1) I'd think it's serve the RP community well to further distinguish itself from other communities within the game. This is not to say, alienate other communities or figuratively thumb our noses, but rather add a greater, unifying unique element of our own. This way, those who want to see and feel that difference have a very easy point of reference, no matter what shard or facet they play on. They can see if it's a community they'd like to be involved in first hand, without wild goose chases or wondering if someone just isn't online, inactive, or if the community is flat out dead. They'd be walking in to an area KNOWN to be inhabited by this sort of community, so those who wish to segregate themselves from us can easily avoid the location if needed. 2) The greater RP community could easily benefit from being closer together, geographically. As an example, ever wonder what kind or RP events, alliances could be formed, or stories could be generated when a guild of Paladins frequent the same city walls (For different reasons, of course) as a guild of Vampires/Necromancers? Maybe the wars between these guilds is so intense, it makes others want to get involved and chose a side? By increasing our exposure and interaction with other RP guilds of different backgrounds and styles, without the clutter of "BUYING" or "SELLING" yells, on neutral ground, knowing that we all share a common interest, we can all grow stronger as a community. This would help us retain our numbers, as well as help it grow in ways that we couldn't as separate entities. 3) Consistency and Notoriety. Wouldn't it be great if we didn't have to memorize the names and locations of guilds to find fellow RP'ers? Wouldn't it be great if a player could walk on to a facet for the first time, say they want to get into an RP guild, and EVERYONE would give the same answer, no matter what shard they went to? Mind you, none of this is to make our current gathering locations or cultures obsolete. The purpose of this is to give all RP communities on all shards a central starting point, a unified approach we can all agree on and help to build. What say you?