Ok first off let me say that if you dont pvp or have a red please dont reply as this doesnt pertain to you. Ok what id like to address is the 40 hours per murder count problem.This wait time is increadiably long and makes it near impossiable to burn off counts. I currently have 8 murder counts which will take exactly 320 hours to burn off or a little over 13 1/2 days to burn off provided i play non stop on this charecter.From server up till server down where is the fairness in this?Ive heard all the do the crime do the time argue ments mostly by non pvpers and frankly if you had to wait 320 hours becase you defended your spawn from raiders and went red for it you would see it a diffrent way. It is possiable to go red not meaning too but the penalty for a play style thats long given UO alot of its risk versus reward is out dated and needs to be fixed urgently.Alot of you would say soul stone the skills well not every one can afford to buy all the 120's scrolls.That you would need to do this.And i believe my problem is alot more sever than some when it comes to burning counts for the simple fact that my isp (dialup) requires you to disconnect every 4 hours and reconnect (fair usage act) making it near impossiable to burn these counts.I have no problem with being red other than the fact that the 40 hour timer is too long period i dont mind having to burn counts but what i do mind is 14 days of strait play time to do so. Everyone wants more people to come to champs but when we do and succefully defend it were penalized by being stuck there for murders.The whole red VS blue system is way out dated and needs to be fixed. Reds being stuck on one facet is also outdated all chars should be able to move about freely on each facet not stuck in one because of a outdated system. Ona side note i have gold sink idea make it so you can drop a 1 mil check ona npc and for every one mil check you loose one long term count.