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Lag Problem With Melee PvM

Discussion in 'UHall' started by steeda95gt, Dec 17, 2009.

  1. steeda95gt

    steeda95gt Guest

    Hi everyone,

    This issue didnt occur until last night, so I have a feeling that it has to do with the latest updates, although I could be wrong.

    I was out hunting last night and I noticed something very strange happen. As soon as I kill a monster, the graphics displayed on my client make it look like it 'froze'. I would have to run off the screen for a few seconds and come back to have the updated graphics (of the dead corpse), and come back to loot it. I couldn't loot it while it was in this 'frozen' state.

    I didn't experience any other type of lag while playing. I could run around fine, and the monster graphic art was updating fine as it was walking towards me. The problem came when the monster and I were on the same tile (or possibly one tile apart), where I notice that the artwork wasn't updating nearly as frequently as usual. Kind of like the monster was in "slow-mo", but the action sequences (giving and taking damage) were updating normally as in the past.

    I checked the patchlog file and I wasn't missing anything on my client. I am using the classic client (patch 80). I play on atlantic as well.

    Anyone else experience this? Or could it just be my machine?

    Thanks in advance!
  2. Yen Sid

    Yen Sid Guest

    I am using the EC but I ran into similar problems last night. We were doing the Oaks Champ Spawn last night in Fel. and I would go to cast invis or something and it would freeze up for 3 seconds or so. I restarted my client and a mini patch came through or something and it was fine after that.
  3. steeda95gt

    steeda95gt Guest

    I tried restarting the client afterwards, and it was still happening. I also waited for the shard maintenance this morning, and I still had that problem.

    When I logged on this morning to get a couple of BOD's, my client didn't update at all.

    Maybe I should post this in the UO Tech forum?