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Let's Ask Ledaye!

Discussion in 'Stargate Worlds Stratics Forums' started by _zigzag_, Jun 27, 2008.

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  1. ShadowPuppet

    ShadowPuppet Guest

    A question about launch PvP- will there be "flaggable PvP," where you can turn it on and off, like SWG?

    Also, what can you tell us about the "mini-clan"-like team ability. There was something mentioned about having special features for permanent groups, like SG-teams.
     
  2. Ledaye

    Ledaye VIP
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    Ah, the wiki. The issue with the wiki is that it's a fan's creation, and while well-intended and for the most part accurate, is not 'official.'

    The day night cycles, whatever their final incarnation (not yet determined), will not affect gameplay nor missions.
     
  3. Ledaye

    Ledaye VIP
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    Yes, at launch, on the main servers, PvP is Opt-In.

    We have permanent groups. The final qualities and benefits of these groups are not set in stone yet. More to come on them.
     
  4. Ledaye

    Ledaye VIP
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    We're fine.

    I didn't list every single reason we made those decisions, I was just trying to give you some flavor of where we were coming from and why the game wasn't heading in the direction you would prefer, and I thought that your important question deserved some details.

    Yeah, I think the game is going to surprise people.
     
  5. Ledaye

    Ledaye VIP
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    Now, that is perhaps the wisest thing I've read on any forum in quite a long time. It's a pleasure chatting with you about these issues.
     
  6. Quette

    Quette Guest

    Hiya Ledaye, Just wanted to ask ya if npc's will respawn while fighting them on a quest or in a instance. For instance if my team is going thru an instance and we clear out enemy npc can we rest without the enemy respawning or will we have to keep moving thru the instance, so we don't get caught in between enemy npc's?
     
  7. Psykeman420

    Psykeman420 Guest

    Either way I intend to give SGW a try, nothing I have seen dictates it is not worth at least giving it a chance to see in action, sometimes things look great on paper and turn out to be majorly disappointing, and sometimes things look iffy on paper and turn out better than expected. I don't expect a game crafted to my exact specifications, at least until I can get my DnD Campaign published and start working from there heh.

    Thanks again for your time it is a nice change to actually have an open dialouge with a member of a creative team instead of the usual two word answers and smoke screens I am used to dealing with.
     
  8. UberNoober

    UberNoober Guest

    Firstly I just wanna say thankyou for taking the time to answer our questions!

    I have a couple of questions.

    Will end game content vary much from leveling content, and how much focus is there on developing end game content vs leveling content?

    Also, roughly how long would it take the average player to get to max level?

    Thankyou!
     
  9. Story driven game. You mentioned something about how you will be working on a particular part of a story and everyone will know what you are doing and can either help or hurt you. How does this work? I relate this to WoW where you are doing a particular quest and other people can join in and help you, but yet they have done that same quest dozens of times, killing the same ogre, over and over again. While this is a type of 'story', I know you are trying to convey a more immersive story that these simple quests that are in WoW, but I'm just having trouble seeing how you are going to do that. Also, what happens once you reach level 50 and have played for awhile? Will there ever be a time when you have run out of 'story'?Thanks.
     
  10. Ledaye

    Ledaye VIP
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    There is no hard and fast rule for this, it depends on the instance.
     
  11. Ledaye

    Ledaye VIP
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    Hmmm, think of the 'end game' as more intense 'episodes' of the continuing story.

    We're looking at around 200 hours, but that isn't final yet and is subject to change.
     
  12. Ledaye

    Ledaye VIP
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    Okay, so probably the easiest way to explain this is: think of WoW's quest structure. Think of the threads of quests that you play right as you start. The bandits in Elwynn, for instance. Now, imagine that they were the opening encounters in a long continuous series of quests that culminated in WoW's Raids when you hit 70. That the bandits were just the tip of the iceberg of a long series of quests that got deeper and more complex.

    That clues you came across at level 10, say, helped you play out the missions at level 60. That *all* the quests you took all along the way related to and supported that story instead of being concerned with local things and side stories.

    Now, imagine that the story you played as an Alliance was the same story as the one you played as a Horde except told from the different point of view. That things alluded to in the Alliance story as being 'good' were viewed in the Horde story as being 'evil' and vice versa. That friends of the Alliance were enemies to the Horde.

    Imagine that every instance in the game is right along this major story and was placed, level-wise, at climaxes to that story. That actions the player did were at the heart of the twists and turns of that story instead of simply witnessing those events.

    This is an overly-simplistic explanation, mind you, but it is a relatively decent one. It's not that we're changing the game paradigm so much as telling one coherent story from start to finish instead of starting a new little local story every zone that you enter. We're not making this a single-player RPG or anything. But rather we're tying together all the actions a player does and having them work together. Think Plaguelands from WoW but from level 1 to 50 instead of just a few levels. Everything supports the main story line. factions, MOBs, locations, etc. Nothing is 'one-off.'

    Frankly, we're also working very hard to eliminate the 'kill me five pigs' quest type that is so mind-numbing (to me, anyway).

    Finally, no, every new content push will expand upon the story and move it forward.

    The reason, btw, that no one has done this before is that it's a really HUGE story and requires great writers and lots of hard work. I don't think that we're the first ones to THINK of doing this, but we're surely the first ones to make it work. You have to commit to it.
     
  13. Clacke

    Clacke Guest

    Fantastic description of how the story is going to work. The amount of work involved in planning, writing and scripting of an entire storyline with all its complexities sounds absolutely mind boggling. You're not taking the easy option of filling out a basic threadbare plot with hundreds of filler quests. This could truely be a ground breaking MMO and the benchmark for every other game to follow. :thumbup1:
     
  14. _zigzag_

    _zigzag_ Sage
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    We're continuing with Week 2 in this thread, so head on over and post your questions for Ledaye! :thumbup:
     
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