The last publish, Publish 88, was literally a whole month ago and to be honest it was a pretty pointless update. There are thousands of bugs in this game and only 14 bugs were fixed in that patch. Then before Publish 88 a whole month behind that Pub took another month and like I said it really was sort of a pointless Publish in my opinion, maybe not everyone's opinion but it really didn't implement things of great importance or fix anything of great importance? Heck just throwing it out there Clash of Clans has bigger updates that are more frequent than UO and that's a mobile game for phones.... Not to mention all the updates for Clash of Clans have been very important and responding to the needs and the wants of the player base. Heck we just became under new management (Broadsword), or at least they're supposed to be helping more and really nothing has been going on for 2 months. Where are the patch leaks? Where are the solutions to the brokenness of this game and the countless bugs? I'm going to make a list of things that many of the players want/need changed or added. So no trash talking on this forums I just want the UO devs/Mesanna to see what the players want fixed or added. I think they need an agenda and agendas for anything is always based on what the public wants. Well we are the public so let's voice our opinions. Now I personally pvp 100x more than I pvm so I don't know both sides of who wants what on the pvm side. Maybe some messages from the player base can give me some options or someone who is very active in pvm or role-playing can make a separate thread for both to be seen. Common PVP issues. 1. Mortal is overpowered. You literally can spam mortal every 6 seconds and someone can be mortaled for 60 minutes if you time it right. Then an enchanted apple is once every 30 seconds? Many suggest putting a 10 second timer on mortals. 2. Frenzied Whirlwind is the same thing as a splinter except 100% of it going off when hit and the primary is toggled. One can chain this whirlwind on a pvper again for 60 minutes if you can manage to stay on the person you are attacking and spamming whirlwind. Many once again suggest putting a 10 second timer on whirlwinds. 3. Disarm splinter is a ridiculous combination that almost insures ones death in the field. Splinter lasts on average 5ish seconds. Many of these dexxers disarm and get the splinter off and switch to their composite bow to AI every 1.25 seconds while the disarmed person that is being forced to walk has a very very low chance of blocking without a weapon and is about to have a funeral. A simple fix is to not allow splinter to be activated when one hits with the disarm ability. 4. Get rid of 40 sdi mages. 30 sdi is plenty enough and 40 is OP and making dueling more pointless. It's a bit ridiculous when one has 140 HP and an explosion flame strike while cursed will do 80 damage almost. Then if one has alchemy they can hit a supernova for 30 damage. Lightning for 20 damage and that's almost an instant kill. 5. Allow the dueling arenas in Khaldun or Ocllo to have an option to now allow casting focus in duels and more pvpers will like to duel once again. 6. When one stealths it is too hard to reveal them with damaging area hits. I've many timers personally casted a meteor swarm 7x on a person for them to die while hidden never once revealing. 7. The spell animal form needs to take a little bit longer to cast or let the recovery time to cast the spell after being disrupted be slightly longer. Too many people rely on animal form and is an easy escape when casting a 1/2 tick spell. 8. Change stat timer to 10 minutes. 5 minutes is too fast and 20 is too long. When a guild pushes an opposing guild off the island at despise it is nice to at least try to start hitting the Barracoon before the opposing guild is already unstat and back in the fight. 9. Some aspects are cool about VvV but many pvpers would enjoy seeing factions reinstated. I mean factions was removed because it was a buggy system but all UO did was replace a buggy system with another buggy system that isn't even used anymore. NO ONE fights in cities for VvV It's very true. There were more sigil fights than VvV fights because controlling towns with sigils was of way more importance. The least one could do is reinstate some aspects of factions or reinstate factions with VvV aspects. 10. Orc brutes should do 20 damage instead of 30-35. I'm guilty i've used them and they are indeed very over-powerful. A nerve strike that makes the enemy not able to move hits for 30 with the Orc it hits 60 damage. Then a death strike initially hits for 17 and Orc hits for 30 and if you run through the death strike it's another 50 damage. Do the math that's almost an instant kill. 11. Some have proposed to me a stam cap at 190 stam so archers can't swing at 1.25 with a composite bow running shotting a person down in a matter of seconds. Just think about it. A mage heal takes 1.5 seconds while a archer can swing faster than a regular great heal. One might rebuttle with "oh just use mini heals", well when you're being AIed for 35 damage and you can get one mini heal off in between AIs for 14 damage just do the math. The archer is going to win. 12. Don't let guards put VvV players into stat. That's frustrating. 13. Delete Essence of Wind in pvp or drastically change the debuffs. I believe it is +6 ticks to ANY spell and debuffs towards dexxers. That means it takes longer to cast a mini heal while under this spell than an earthquake. Not only does this act like a cursing spell it also damages foes with 17ish damage. It's just really over powered in pvp choke fights. Like I said if people want to message me and talk about bugs or things they want in this game feel free and I'll add to the list. Also these are not demands of the players wanting ALL of these changes with no questions asked. Just some suggestions and some of these being implement can restore skill to the pvp world and bring more people to this game (returners who quit because of the overpowered features in pvp).