It really would have been nice to know about this change ahead of time. Pretty steamed at the moment that nothing was said about it. Could someone on the dev team at least clarify the amount of lockpicking required to unlock the boxes on the merchant, and presumably the pirate, ships now so we can figure out how to adjust yet another set of skills to cram it lockpicking? I always did the merchant ships with my miner/fisher/lumberjack/bard character. She does not have room to add lockpicking and I'll be damned if I'm going to drop more money in the Origin store just to get all of my fishers soulstones plus train up lockpicking. Don't you guys ever think this crap through before you do it or do you just decide it makes sense and like to spring it on people? Grrrr.