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Looks like factions is getting some kind of bonus in the event...

Discussion in 'UO Siege Perilous' started by Guest, Apr 11, 2008.

  1. Guest

    Guest Guest

    from UO.com


    Faction changes
    • Turn off load balancing between factions; factions can grow to any size
    • Allow multiple characters from the same account onto the same faction
    • Reduce faction quit time from 7 to 3 days
    • Fix stairs for ghosts (should resolve issues with the SL base)
    • Interesting rewards for participating in the war while in factions

    [/ QUOTE ]

    The war spoken of is the one for/against the shadow lords.

    Rest of it: Uo Herald
  2. Guest

    Guest Guest

    Seeing that Siege is really the only shard to really use factions, this is more of a Siege fix, lol. The regular shards will be mad, and want something for them too, lol...la
  3. Guest

    Guest Guest

    can factions fight each other in tram??
  4. Guest

    Guest Guest

    They should, but probably no. I know on Atlantic I would join factions so I could steal from them in Trammel. They fixed that though, so I had to stick with getting my thief accepted into Trammy guilds so I could go to guild meetings and steal all sorts of goodies.

    One of the perks to the production shards...there are a lot of people who have never ventured into Felucca, and thus are very surprised when they are stolen from.

    I'll have to see if I have some of those episode laying around. I know in one of them me and my trammy guild bumped into Galad in one of the Dungeons. LOL, it was rather funny...la
  5. Guest

    Guest Guest

    makes me wish I had a character with a pvp set up.