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Luck role in Scalis, Corgul, Abyss mini champs..

Discussion in 'UHall' started by celticus, Aug 24, 2019.

  1. celticus

    celticus Babbling Loonie

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    Does luck on the suit make any difference in loot you get from Scalis the Enforcer, Corgul, and different bosses? I also mostly meal the loot not just the "drops"..
    If so, is there a median range for the amount of luck, considering that these are pretty tough fights, and you would really need the best suit you can get, and high luck suits are most often not the best for some of these fights.
    Ty in advance.
     
  2. Kylie Kinslayer

    Kylie Kinslayer Grand Poobah
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    I have typically gotten better loot from Scalis and Abyss champs wearing high luck. Corgul I don't know. Seldom fought him.
     
    Yadd of Legends likes this.
  3. The Doctor

    The Doctor Journeyman

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    For most boss monsters the luck of the highest damage dealer is what counts. That is why most people don't bother with luck because if someone has high luck and does the highest dps the loot for all is boosted. But if all doing damage are wearing high luck when the boss drops there is an increase in quality of the loot because it doesn't matter who has done the most damage.
     
  4. Drowy

    Drowy Seasoned Veteran
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    When I remember right, luck is taken from one of the top damagers. That is probably everyone that has looting rights in smaller groups.
     
  5. Alexey Kurkdjian

    Alexey Kurkdjian Journeyman

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    Just do like everybody is doing, use 1 suit to kill and make tons of dmg and right b4 boss die/redline , use the new quick switch suit macro and voila
     
  6. Draza

    Draza Seasoned Veteran

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    Fight in a party, and drop party before boss dies.the group grts looting rights, and the person with highest luck gets to determine the rolls.

    At keast, thats been my expirience.
     
  7. Quickblade

    Quickblade Lore Master
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    I beleive luck on a monster kill is actually determined by a an addition of different factors as following as stated by Misk in my post in 2014 :

    ''Misk : the current basic formula provides top attacker score values at 55% for Damage, 22.5% for Tanking and 22.5% for Healing. ''

    I tend to also beleive it would be the same calculs for event drops unless they changed that in last years as I been playing on and off in last 5 years
     
    #7 Quickblade, Aug 26, 2019
    Last edited: Aug 26, 2019
  8. GarthGrey

    GarthGrey Grand Poobah
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    The simple fact that the system has to be manipulated to get it to work in the players favor, tells you all you need to know .
     
    grimiz likes this.
  9. grimiz

    grimiz Sage
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    High end mobs already generate a specific instance of loot per player - why that instance cannot be affected by ONLY the players luck it belongs to is completely beyond me. Game design 101?
     
    Kylie Kinslayer likes this.
  10. Kylie Kinslayer

    Kylie Kinslayer Grand Poobah
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    What is laziness? Alex....