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Lumberjacking made easy

Discussion in 'Pinco's UI' started by skaven, Aug 2, 2013.

  1. skaven

    skaven Sage
    Stratics Veteran Stratics Legend

    Apr 28, 2004
    Likes Received:
    One Hatchet
    A Beetle or Packy
    One LOG of each wood type in your backpack
    One BOARD of each wood type in your backpack
    One special LJ resource (Bark Fragments, Crystal Shards, etc) of each type in your backpack

    Create a Macro:

    1) Target as resource (when the box shows up, drag the hatchet in)
    2) Delay 1s (you can adjust this based on your lag and connection)
    3) Hatchet (Drag in the hatchet again)
    4) Wait for Target
    5) Target as Type (when the box shows up, drag a LOG of wood)
    6) Delay 1s (you can adjust this based on your lag and connection)

    Repeat steps 3 thru 6 for every wood type, then close the Macro.

    This Macro gets your logs and cuts them into boards to save weight.

    Add an Organizer Agent:
    Use "Add as Type" for each BOARD wood type you have in your backpack.
    Use "Add as Type" for each special LJ resource you want to transfer to packy.
    Set the default container as your beetle or packy.

    This agent will automatically move your boards into your packy. You have to start it manually clicking it from your backpack (the bottom-left pointing arrow).

    You can even run these at the same moment, the organizer will keep moving your boards as you make them into the packy until it is full. If you have a good connection you'll keep hacking and storing at the same time :)

    To learn how to create an Agent, or a Macro, please refer to the Pinco Ui's Guides. If you have question about these macros, fill free to ask here.
    I use them all the time, so i know they're working.
  2. DJAd

    DJAd Stratics Legend
    Stratics Veteran Stratics Legend

    Aug 17, 2007
    Likes Received:
    Oh nice! I will give this a try later. Thanks.
  3. Theron

    Theron Lore Keeper

    Feb 27, 2014
    Likes Received:
    Did you try it? Was it working well?

    I can't seem to make it work properly...too much time for some reason even with the delay shortened...