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[Tech Help] macro: lastObject->lastTarget

Discussion in 'UO Enhanced Client Discussion' started by imperterritus, Oct 6, 2009.

  1. In general, I find the macro editor in the enhanced client to be intuitive. I'm having trouble, though, creating the very useful lastObject->lastTarget macro. It has myriad uses, such as spinning wool, weaving cloth, fishing, etc.

    I know a lot of the functionality of this macro is contained in the "Target by resource" widget, but I don't think it covers the types of uses I mentioned. Cool if it somehow does, but it would almost be more useful to have the general lastObject->lastTarget functionality of the classic client.

    While I'm asking about macros, is there a way to move numerous objects of one type from a container to your backpack, and vice-versa? For example, my woodsman chops wood, then makes a bunch of bows. He then transfers the bows to his pack mule, chops more wood, makes more bows, etc. Then when he goes to town to sell them, he has to reverse the process. (Also, I've learned that if you try to sell from an overweight condition, you don't actually get paid. The sold stuff disappears from your backpack, but no gold in return.)
  2. pgcd

    pgcd Guest

    The first macro should be easy, I think you can do something like LastObject - WaitForTarget - CursorTargetLast.

    As for the automated moving, I don't think any macro can do that, but perhaps it might be doable with Lua. Don't hold your breath, though: it looks like Lua is the very last of the devs' worries, right now, so anything that requires some serious tinkering is likely not gonna work.
  3. Fink

    Fink Guest

    The gold should go to your bank box.
  4. Heh, I've been trying to figure out why I kept ending up with low-value checks in my bank. Since it was only happening on my two new craftsmen, I had half-decided that I was getting paid the gold portion for BODs when the BOD was filled, but not yet turned in.