I'm not talking about better AI or harder spawns what I was thinking of is a lot more simple. First make the Imbuing essence spawns in the abbyss drop the essences stright to your backpack, lets face it its a hassel opening each and every corpse you kill to look for it, that is one of the reasons I personally don't farm it more then I do although its pretty easy and profitable. some people would say its a balance issue that insures that some essences are lost and they arn't over farmed. well the drop rate could be lowered a bit so the collecting rate of those essences stay more or less the same the result would be more people will start doing the abyss spawns and more player interaction buying and selling those things. A diffrent idea which I actually like better then the first one would be to live up Felluca PvM and therefore live up Felluca PvP in return keep the abyss spawns the way they are but make some of the less popular Felluca dungoens and hunting areas drop the essences for Imbuing stright in to your back pack, that would make it easier to collect them but adds the risk factor, just like Felluca gives double the resources (wood/iron) but makes you risk it all if you get killed by a PK. It will get Felluca more people in it other then the Chammpion spawns that are less and less fought after because power scrolls are common nowadays. Another thing I had in mind is make luck affect the loot you get in tresure chests, that way if you use a good luck suit you could actually get useful level 6 chest loot with 6 mods and by that give items you get of loot a fighting chance against the Imbued items and that will open up a complitly new market and live up PvM. Another thing that could be done is in the same way Felluca compered to Trammel Perlesses loot is better you could make Felluca tresure maps drop more loot then the Trammel rule set ones (not sure if tresure maps already work that way or not).