The bags should look like bags not boxes to add to the roleplay but I would like to see more functionality on simple containers. When you open the bag, if it is a pet, packy, beatle, etc... on the bag should be the name of the pet. Also, there should be several small squares that are attached the bag itself that allow you to do different things. These small icons would be default, meaning once you pick something for the squares, all of the packs would be the same. One thing that would be nice would be the weight and the number of items. This would also be good on vendor packs and player packs, allowing the sqaures to be open would give us alot of options but it could also be made without the ability to change, other than modifying it yourself. Also, lifebars, for example: on a packies lifebar, aside of the name there should be a bag so that you could click the bag and the packy opens, rather than having to use the drop down menu. Also, lifebars for players could have several small squares placed above the bar, similar to the heal and cure button, very small but by placing more empty squares and again they would be default set, meaning all 10 people in the party would have the same array of icons, but you may use this for blessing a party member or hiding a party member. With the options of an empty square, it may make your interface easier to use. Mostly everyone in our house cover the screen with icons so by placing these on smaller buttons we would be able to move the clutter of several more, very important and needed icons. Also, packies and beatles, packs close when you take 3 steps. You then have to reopen the packs. It seems like they don't move right away and by the time they do it's to late. So, I was wondering if the packs could stay open, just make items unreachable. It is troublesome to have to reopen the pack so many times.