Reddit poster Tibincrunch has a nice Q&A from developer Mike Ferguson that was in the Heart of the Mists today during the Guild Wars 2 Aug 9th Stress Test. Some very good questions asked and great answers. If you missed the live Q&A during the stress test its posted down below for you. Thank you Tibincrunch and Reddit for having this information up for all the GW2 fans around the world to view. Q: Are we allowed to report players who are afk in the matches? A: Report afk’ers if you so desire Q: Will there be birthday presents? Or is this under wraps still? A: We have lots of plans for live updates, nothing we can talk about though. Q: Players being AFK in sPvP was a problem in BWE3 for me… maybe a timer? A: We just added an afk timer since BWE3 Q: Will there be more options in character creating at launch? A: I don’t think we are adding more character creating options, but it’s possible. Q: How long does it take to drop combat? A: I think it’s about 15 seconds to drop combat, but we might have different values for PvE/PvP Q: Any plans for a 1v1 duel feature? It would be a great way to test out builds and mess around A: We’d like to add dueling at some point, probably not before launch though. Q: Mike, will you ever add a crosshair type feature since we can aim projectiles without targets? A: You can already aim projectiles, just don’t have anything targeted and it will fire in the direction you face, probably not getting a reticle though. Q: Any chance of getting a guild tax system implemented? A: Guild tax has been talked about, don’t know what it’s status is at the moment. Q: I’d actually want to second the question about HD Screenshots. Are they in the pipeline and getting back eventually, or scrapped for good? A: I haven’t heard anything about HD screenshots, I will definitely let people know that they are being requested… frequently Q: Mike, have you seen the Oculus Rift VR headset on kickstarter? Any chance this would work with GW2? A: Seen it, don’t know if it would work. Its possible, we have 3D working with the nvidia glasses. Q: Which profession is in dire need of help Mike? A: I think Necro and Thief are the ones they are worried about most, but it changes from day to day depending on what they change. Q: Is PVE difficulty back the way it was intended to be this stress test? A: We are still looking at PvE difficulty, we’d like it to be close to BWE2 difficulty instead of BWE3 Q: Are there plans to add more servers at launch? or is this the final list? A: We will add more servers as needed, this is close to the final list for launch though. Q: Mike, the third male Sylvari face ( horizontally ) had its bioluminescence changed for the worse. Is this a bug? A: I assume so.. I have seen a couple posts on it already. Q: Is the skill lag in the game ( atm ) just because of the stress testing? A: Skill lag is generally from servers lagging. Q: Any confirmation on the voice pitch slider during character creating at launch? A: No Idea. Q: Is there a chance that weapons might be dyeable release or later? A: I know some can be emblemized with your guild emblem, I don’t think dyes can be applied to the though. Its something we might be able to look at post ship though. Q: Can we get the preview window to display weapons in our hands, and not hiding in our cloaks? A: Preview is still being worked on, I will mention it to the programmer working on it. Q: Currently, what profession needs balancing the most? A: The skill guys are looking at all professions, I think they are really only happy with Warrior at this point, but I am not too sure, skill aren’t my thing. Q: Do you know how long the 24 hour WvW battles will happen at launch, before the 2 week battles start? A: probably a week or two… we just want the servers to get some data before we turn them on so we don’t have 2 week mismatches all over the place Q: Are you guys still raising the caps ( WvW? ) for launch? A: We are still optimizing.. It will hopefully go up before launch, we found a couple things over the last day or two that should help performance. Q: Are queues in WvWvW working as intended or more work to be done yet? A: WvWvW queues are working better, but they still need a little love. Q: What are the indented caps per map/per server in WvWvW? A: As many as we can fit in there… still a work in progress. Q: Is there any way to tell if your queueing for WvW or not? A: We don’t have any queue status indicators yet, trying to get them in for launch.