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[Suggestion] Mod Request - Squelch/Ignore on Context Menu

Discussion in 'UO Enhanced Client Discussion' started by Fink, Sep 1, 2009.

  1. Fink

    Fink Guest

    If we could use a player context menu to...


    ...another character, that would be great. I know two of those aren't real words, but brevity and simplicity are good on a context menu.


    ..or if it were possible via macro, I would like to know how.
  2. Ash

    Ash Guest

    Already in SA_Default_Enhanced via script commands and thus macroable. I use mine in combination with an emote to the effect of:

    *with a stern look he has silenced the crowd*

    and to unsquelch

    *with an approving nod the crowd begins to speak again*

    The the script command to silence the overhead chat with the exception of NPC and EMs, so that one could squelch players and still see any event text.
  3. Fink

    Fink Guest

    Ah, can that be applied to one person?

    At the moment, I really only have issue with this one guy who's spamming Chivalry.
  4. Ash

    Ash Guest

    my mod was taken to next level by Gildar with his 'quiet' mod that let's anyone speak but blocks anything repeated. Which is the default for the skin.
  5. Gildar

    Gildar Babbling Loonie
    Stratics Veteran Stratics Legend

    Apr 22, 2004
    Likes Received:
    As for the context menu... I doubt it. I looked at adding options to the context menu for some item in KR, and it was all done in the C++ side. I think it actually gets generated server-side, based on permissions, state of the object, etc.. We can really only control context menus for non-item/character UI elements.

    As for a macro to ignore/unignore your current target... that might be doable. I'll look into it whenever I get time if nobody beats me to it (which, considering my free time lately, somebody probably will beat me to it).
  6. Fink

    Fink Guest

    Thanks, both of you.:thumbsup: