1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Monster Teleport is Broken

Discussion in 'UHall' started by Karthcove, Dec 13, 2008.

  1. Karthcove

    Karthcove Guest

    This has been a problem for a while but am just now asking about it.

    When I am fighting monsters with my archer(any char for that matter) I will see/hear them cast teleport but they remain in the same location. Makes for a great advantage for us but doesn't seem fair :)

    This a fix in the next publish?
  2. Wenchkin

    Wenchkin Babbling Loonie
    Stratics Veteran Alumni

    May 16, 2008
    Likes Received:
    It's also stopping pets from unsticking themselves with a teleport, but I don't think it's getting fixed anytime soon. There's a problem with line of sight as well, again I don't know of a forthcoming fix. Try sending in a question for the FoF through the Feedback form, you might have more chance of getting a reply that way.

  3. 5% Luck

    5% Luck Guest

    this is a part of the fix for the painted caves scripters afaik.

    It makes taming greaters a lot easier!