For a quickly cast, low-mana, level 4 spell you get: 1. Each elemental resists lowered to 60 - up to 15% extra damage taken per spell hit. 2. All stats lowered, which results in: lowered HP, lowered damage output for dexxers as STR drops, slower bandage speed as dex drops, slower swing speed as stamina drops and less mana. Curse would still be powerful with a max of 5 off each elemental resists plus a max of 5 off each stat; both of these reduced to 1 against a player with 120 magic resist. And please save the "curse can be removed with chiv" (not easily if you are a red) and "use enchanted apples" (the delay between using is infinitely longer than it takes for curse to be recast) arguments. Oh and mages with "I think curse is fine as it is, especially combined with necro curses" needn't bother posting either.