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[Archery] Mystic Archers viable pvm choice?

Discussion in 'UO Warrior' started by jambo, Apr 10, 2011.

  1. jambo

    jambo Guest

    I am curious. I stopped playing around the time AOS came out. And then I started up again when ML came out for about a month... I was just wondering if this build is viable to kill critters to get away from the boring ABC archery...Current build is off of the powerscrolls I have atm:

    110 Archery
    120 Focus
    100 Anatomy
    100 Tactics
    100 Healing
    100 Mystic
    70 Chivalry

    I can do changes, that is why I am asking before I get too involved with it. I dont have any gear other than a Dryad bow +5 Archery oh and a 100% lrc suit I got donated (thank you imbuing!) I play on Atlantic, any suggestions would be nice!

  2. Gorbs

    Gorbs Sage
    Stratics Veteran

    Nov 5, 2009
    Likes Received:
    Welcome back. What critters are you trying to kill? You should be able to solo most if not all of the SA mini-spawns with that setup. It may not be the fastest though. The only thing(s) to remember are that your mana regen will be low so you'll want mana leach on your bow, and if you case rising colossus you can't be mounted because it takes up 5 control slots.

    However, that character would be good enough to farm up essences and other ingredients you could sell to buy better gear/power scrolls.
  3. kRUXCg7

    kRUXCg7 Sage

    Oct 21, 2010
    Likes Received:
    The Rising Colossus will fail very often at 100 skill.
  4. jambo

    jambo Guest

    I will do changes. That is the current template I can do atm. I just reached 115 focus, and I plan on getting a scroll for mystic first when I can start farming. I just got a ring of vile for free (I know noob item) but it is helping boost dex, along with a Jackal's collar.

    I plan on doing 120 Archery Mystic Focus. My next question is, should I stop tactics at 90? Or keep going? And do I need more than 80 healing?
  5. jambo

    jambo Guest

    I was also thinking. I may drop Healing and Anatomy for Necromancy. Questionable about the second skill. Should I just leave Anatomy for the extra damage? Or pick up resist? From what I've noticed I can pretty much kite anything out there. And with Necromancy I will always be doing what I normally do, and that is hitting things, so therefore I will be healing ALOT more than I do with healing.

    I was thinking either leave anatomy in there, or pick up resist or spirit speaking...Not sure.