1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Necromancy bugs and concerns

Discussion in 'Project Gorgon: Ask the Devs' started by Nosyaiel, Dec 2, 2013.

  1. Nosyaiel

    Nosyaiel Visitor

    Nov 17, 2013
    Likes Received:
    Making this thread for a place to compile any bugs myself and others find, as well as *raise*(nyarharhar) any questions. Please test other people's bugs and post your own results.​
    Known Bugs​
    • Raise Skeletal Battle Mage consumes bones and gives no error message, but fails to summon a companion.
    • The Necromancy Test Medallion does not function as a Necromancy Gem despite the altar's description.
    • Skeletal Swordsman will attack everything, going out of their way to kill anything within 30 yards of their own location. This will continue until they're out of the hard leash range and are ported back to you.​
    #1 Nosyaiel, Dec 2, 2013
    Last edited: Dec 3, 2013