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New teleport more like new stuck method

Discussion in 'UHall' started by NBG, Jun 13, 2008.

  1. NBG

    NBG Lore Master
    Stratics Veteran

    May 15, 2008
    Likes Received:
    The new teleport abilities have more problem than it is solving....

    Monsters, including vanguard love to teleport around for no reason even if they are right by you. Sometimes the monsters would use the new abilities to teleport away when they are running away......

    Sometimes the result is the following picture .....
  2. love2winalot

    love2winalot Guest

    When the boat says it is leaving at 7pm, well you had better teleport onto it at 7pm, and not 7:01 pm, hehehe
  3. eolsunder

    eolsunder Guest

    well just a simple example of how UO programmers have no idea how to fix or implement axis movement. When you have monsters who "teleport" from one axis to another and get stuck in the ground, just need to find someone who actually has programming and math knowledge to fix it.

    Guess what, after 10 years we haven't seen such a person yet.
  4. Beerman72

    Beerman72 Visitor

    May 30, 2008
    Likes Received:
    So not only did the new teleport cause issues with the doom code, but they also caused problems for the original solution! WOOT!! Pardon me while I kick myself in the jimmeh!