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[News] Five On Friday (turn Ins/threads/cloaks/exploits/event)

Discussion in 'UO Origin' started by Guest, Apr 25, 2008.

  1. Guest

    Guest Guest

    <DIV class=categoryIcon>[​IMG] <FONT size=4>FoF: Publish 52 Is Coming!</FONT>

    <SPAN class=a10b>April 12, 2008</SPAN>

    "How do the Shirts
    <a target="_blank" href=http://www.uo.com/images/springcleaning08/NocturneEarrings.jpg>Nocturne Earrings</A>
    <a target="_blank" href=http://www.uo.com/images/springcleaning08/rbgsash.jpg>Royal Britannian Guard Sashes</A>
    <a target="_blank" href=http://www.uo.com/images/springcleaning08/SherrytheMouse.jpg>Sherry the Mouse Statue</A>
    <a target="_blank" href=http://www.uo.com/images/springcleaning08/snakeskinboots.jpg>Snakeskin Boots</A>
    <a target="_blank" href=http://www.uo.com/images/springcleaning08/KnightArmor.jpg>Knight's Armor</A>


    "I noticed that "Threads of Fate/Life" and "Cloaks of Corruption" weren't on the list of turn-ins. I wonder if that was an oversight, or do they have an as yet unrevealed purpose?"

    Draconi has confirmed that the Threads and the Cloaks will have a future use unrelated to the turn-in system - so hang on to them!


    "So... what does the Cloak of Corruption do, anyway?"

    Current abilities of the Cloak of Corruption: <UL> <LI>Attempts to aggro a large area around the player <UL> <LI>Doesn’t work in towns/guard zones <LI>Cannot aggro players, pets, summons, or benign creatures <LI>Cannot aggro anything that is currently in battle <LI>Increases speed of aggro’d mob for several minutes <LI>Boosts Fame obtained from aggro’d mobs <LI>Can draw attacks up to 30 tiles away </LI>[/list] <LI>Rapidly decays Karma <UL> <LI>-500 karma every 30 seconds equipped </LI>[/list] <LI>Rapidly decays HP, Mana, Stamina in the normal world <LI>Rapidly restores HP, Mana, Stamina in the Ethereal Void</LI>[/list]

    "Punctuation is cool and all, but where are all the exploit fixes?"

    Exploit fixes are a tricky thing to talk about - it's terribly demoralizing for players when a well-known exploit seems to go ignored, and we'd love to be able to reassure you that it's getting fixed. However, we don't want to spread knowledge of a given exploit before the fix goes live, so we end up having to make vague statements ("We're fixing house placement exploits!") without giving any real detail. That's the situation we're in with publish 52 - when I was putting together that preview list, I cut out at least half a dozen exploit fixes, not including the house placement exploit stuff. Sometimes, we just want to be able to savor the image of all the exploiters suddenly discovering their favorite tricks don't work...


    "Is the event going to advance at all before this publish?"

    No, and the unavoidable delay occasioned quite a bit of salty language around the office, because we're really excited about the next phase and want to get it out to you as soon as possible. It's too big to get out without the full publish process, though. Sharpen your swords, send your loved ones to safety, and prepare yourselves...


    Playguide Updates:

    Caught up with Publish 51 in time for Publish 52:

    <a target="_blank" href=http://guide.uo.com/skill_35.html>Animal Taming</A> - updated with the Publish 51 command changes.
    RSVP'd, please do so!


    Happy Friday!