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Next Halloween…The Manor

Discussion in 'UHall' started by Megilhir, Nov 4, 2010.

  1. Megilhir

    Megilhir Guest

    Do something different and here (some of) it is.

    A solo, house, instance.

    “Rumors abound of a manor precariously clinging to the earth just north of Vesper’s graveyard. These peasant tales of a sometimes pristine, sometimes decaying manor house remain difficult to confirm as the apparition is not always present. Every autumn as the harvests begin tales of the manor start anew. Locals tell of spirits encountered upon the roads between Britain, Minoc and Vesper. These spirits moan of their lost master and mistress. According to legend they also whisper of a tale allowing the skilled to enter the residence if it should appear. Then they disappear. Could this be true or mere peasant drivel?”

    Quest requirements and some background.

    1. Solo instance – No pets, mounts or summoned anything. (Blade spirits/Vortex etc…there are places deamons fear to tread.) Yes indeed, Tamers will not be happy. It is rumored however, that Master Herders can coax some beasts into the Manor…

    2. Most magic fails 50% of the time. –Swords, armor, spells, potions and so forth. Sorry but this is a place not wholly on the prime material plane. Nor is it Holy. (May as well challenge the mages, paladin and other casters.) Oddly scrolls can usually work due to Scribe proficiencies.

    3. By the way, these unliving see through invisibility, it is their Plane after all. (Can’t forget to stress the smoke-bomb using stealthers.)

    4. Sometimes cold steel should be the better option. After all, what part of eldritch skeletons does an arrow really damage? Maybe the event-specific silver-imbued arrows crafted by fletchers (NPC/Player) would be helpful. They will all disappear after 30 days anyway. (Around the end of event timing consideration – yep, no storing for the future or displaying in a house, unless it is one of the reward arro…oh never-mind, that’s not really interesting at this point now is it?)

    I am not going to fully outline this next portion because it would be a spoiler.

    1. Merely finding the manor is a challenge. This requires the gathering of certain services and/or components. These are common items used uncommonly but not insanely difficult.

    2. Special event NPC’s. These are the vendors, ghasts, ghosts and sooth-sayers who roam Britannia. The unliving are closer to the Manor’s reputed location(s) while the living stay as far away from it as reasonable. They provide quest directions through direct sentences, puzzles, rhymes and innuendo. The obscurity and component collection, production, and difficulty of completion correlates to the challenge of the actual instance encountered.

    3. The Manor. This is a multi-storied building filled with unexpected aspects. One simple aspect is visibility. This involves adding a darkness mask when in the instance…and more of course.

    4. The instance changes in difficulty and reward. There are actually a number of variants, any of which may be the one you haplessly find yourself in.

    5. Heralds begin speaking of this about 30 days before first appearance. Preparation is allowed at this time. Basically you can go buy a pumpkin carving kit, get a rotten pumpkin or nurse it back to health (making a better reagent) and carve it appropriately while seeking the unliving NPCs who…WAIT A MINUTE…that would be a spoiler! I have written too much already.

    Talk to me UO Dev’s, via e-mail, if you want more details.

    P.S. (post-script) Any comments or ideas posted here might be considered by the DEV team? /poke poke
  2. Megilhir

    Megilhir Guest

    Blatant *Bump*

    In addition, if anyone has suggestions to get the DEVs thinking about Hallowen/Autumn events feel free to chime in.

    Apparently 57 people have visited the post and I absolutely believe U-Hallers are NOT shrinking violets regarding their opinions on making UO better.

    ...could be wrong.
  3. It Lives

    It Lives Slightly Crazed
    Stratics Veteran Stratics Legend

    Jun 11, 2008
    Likes Received:
    The Haunted house idea is good less the mind numbing restrictions that seem to be.....well under the bottom.
  4. cdavbar

    cdavbar Lore Master
    Stratics Veteran

    Jan 11, 2009
    Likes Received:
    People arnt responding because this is a ridiculous idea, to many holes to sit here and type out so we are just better off not responding.
  5. Megilhir

    Megilhir Guest


    Let us read your idea Mr. Poo-poo the idea man.
  6. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Jul 11, 2004
    Likes Received:
    Be cool if it was made like Corgul island, except a certain teleport spot on random tile of land.
  7. Cerwin Vega

    Cerwin Vega Lore Keeper
    Stratics Veteran Stratics Legend

    Jun 5, 2008
    Likes Received:
    Anything has to be better than killing meers for 2 weeks to get a reward no one really wants.... The Devs need help and this guy is really trying.
  8. Jhym

    Jhym Guest

    Ok, a reponse:

    Solo isn't a good idea for events. They want us all working together to do things, not hiding from each other.

    Plus, the more steps it takes to do something for a special event, the less likely the devs will do it -- not just the effort involved but also the testing required to make sure there's no major holes.

    Most events they would consider doing are widespread, repeatable, consistent, and give interesting rewards (or at least nothing game changing.) They like to have something for collectors, something for hack and slashers, something for explorers, and something for the princesses.

    They generally group the hack and slash with pvpers, though they tend not to do specific things for pvpers unless the story they are putting out lends itself to it.

    So, while your idea might seem fun, it wouldn't go through the dev process to be implemented because it's too restrictive an event. Which is probably why few folks are commenting.

    So, anyone know what group I'm referring to when I say "princesses"?