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Open all corpses?

Discussion in 'UO Enhanced Client Discussion' started by omgmir, Apr 12, 2010.

  1. omgmir

    omgmir Guest

    Is there a way to make a macro to open all corpses within range?

    I've been doing a lot of the goblin mini-spawn and I swear i'm losing essences cause I miss some corpses.
  2. Tukaram

    Tukaram Guest

    I've seen a post about opening bodies but it was an "use nearest" then a bunch of "use next". It would be limited to how many times you put in "use next".

    I would love to have a simple "open all corpses" macro. For Solen hunting it would be a big help.

    ~Edit~ This http://vboards.stratics.com/showthread.php?t=188342 thread
  3. Diggity

    Diggity Guest

    I'd also like to have a open all corpse (in range) macro. The use next type macros are limited since use next targets all types of objects besides corpses. Likewise in areas where the corpses pile up, the use next type of macro ends up trying to open the same corpses each time it is run. Maybe just bad luck on my part, but it seems the most recent corpses are the ones that end up on the bottom of the object handle stack.

    With KR, the object handles had x/y coordinates that you could use to calculate range. Along with knowing the object's name, you could have a mod to only display/open nearby in-range corpse objects. A similar function would be handy to have, particularly since the ingredient farming in the Abyss pretty much means you will have stacks of corpses to go thru. And particularly in the cavern of discarded, there are plenty of other non-corpse objects that are always around.
  4. Decors

    Decors UOEC Modder
    Stratics Veteran

    Jul 19, 2009
    Likes Received:
    Only MOD allows you to open ONLY corpses.
    But we can't create perfect open corpse MOD because of coorinate issue as Diggity said.

    All we can do with MOD open corpse in sight thats all.
    But it cannot handle range issue. Really pathetic...

    And another problems to make those macros.
    1. There is no way to stop macro via script(MOD). (I believe so atm)
    2. We cannot clear target information completely (I believe so too :v)
    3. "Use Targeted Object" breaks macro if you don't have any target.

    We got powned by the delay change. :(