1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

Passive Reveal

Discussion in 'UO Spiels N Rants' started by Credinus, Mar 27, 2009.

  1. Credinus

    Credinus Guest

    Needs to be toned down. When 90 tracking/detect can't reveal a person with 200 points of hiding/stealth with an active detect, there's no reason passive reveal should be a near-guarantee of revealing with no points in tracking/detect. And yes, you can always shadow jump to avoid it, but that's kind of a silly argument to defend a bad mechanic.

    End of rant.
  2. eolsunder

    eolsunder Guest

    Well we've asked for this change ever since they changed it in the first place, but not a single reply.

    Everyone knows that passive reveal should have NO chance to reveal a GM hider/stealther if your tracking/detect isn't high enough in the first place.

    Someone with 50/50 track/detect should NEVER passive reveal a 100/100 hider stealther.

    Someone with 75/75 should have a very very slim chance. Even with 100 track/100 detect, passive reveal should be slim, you should be revealing them with active detection which should work more, while passive, even at 100/100 should be a low chance against a Gm hider/stealther. Simply for the fact you aren't even using a skill actively.