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Patch 2.4 Changes

Discussion in 'WoW Stratics Announcements' started by Eldorian, Jun 11, 2008.

  1. Eldorian

    Eldorian Guest

    Everyone seems to be clamoring for a list of what will be in the upcoming patch 2.4. I have pulled as much official information as I could from the World of Warcraft forums and compiled it here for your enjoyment!
    There is more information in the newest edition of Warcraft Weekly here as well.
    Very interesting news from Drysc here:
    Although not terribly relevant to your discussion I thought I'd jump in and let you know about some Spell Haste changes in the upcoming patch.
    In 2.4, Spell Haste will reduce the global cool down on spells, down to a minimum of 1 second. It won't apply to melee and ranged abilities though however.
    This post from Eyonix on raiding improvements here:
    We have a few changes planned for patch 2.4 that we'd like to share a little bit with you. First, all 25-player raid bosses will drop more gold and those who dropped set tokens will drop one additional token. Additionally, the the loot dropped by Doomlord Kazzak and Doomwalker has been changed to bind-on-equip. These two outdoor raid bosses will also drop much more gold than before as well.
    Lastly, Scale of the Sands reputation will now be awarded in Hyjal at a much higher.
    Alterac Valley changes in this post by Bornakk:
    Alterac Valley will see a few very significant improvements in the next patch and we wanted to share the details of what we have planned.
    The first change will be to move the Horde's starting tunnel back to a more equal distance from the first objectives, which will help evenly distance the starting points for each side across the terrain when the battle commences.
    In addition, the General and Warmasters for each faction will receive a stacking buff from each other that boosts their health and damage. The more of them that are still in the battleground, the more dangerous they will all be. This will put a greater focus on destroying (and defending!) the towers that remove the Warmasters as players work toward defeating the appropriate General and conquering the land.
    Also Balinda Stonehearth has been studying her spellbooks to become a more challenging opponent to the Horde and will do more damage with her spells. The additional health we recently added to Balinda and General Vanndar Stormpike will no longer be needed with these improvements and will be changed back to their previous amounts with the patch.
    With these improvements teamwork and strategy will be more important than ever from beginning to end as the Alliance and Horde battle for victory in Alterac Valley. We'll see you on the battlefield.
    An interview in a magazine from this post:
    The Swedish magazine Level has published an interview with Jepp Kaplan (Tigole) on the upcoming patch 2.4 and its main content: the Sunwell Plateau. In an earlier interview we learned the patch might arrive in 2007 on the PTR! The most important bits from the article are (thanks to WoWinsider for the translation):
    * Sunwell Isle is a new zone, north of Silvermoon City
    * The 5-man wing of the instances is called Magister's Terrace featuring normal and heroic difficulty
    * The raid wing is called Sunwell Plateau, players can fight 6 raidbosses here and the one of the main stories of Burning Crusade continues here
    * Outside the instances there will be lots of quests (daily quests too), wrapping up the story of Tempest Keep
    * The questhub of the zone will be interactive, as players complete quests, the activity in the town will increase more and more, eventually growing into a big town, similar to how Silithus prepared for the Qiraji war, on a smaller scale though
    * The quests and instances introduce a new faction called "Shattered Sun Offensive", the Aldors and Scryers unite under this name to stop Kael'thas from summoning Kil'Jaeden (upd)
    * One of the bosses in the Magister's Terrace will be Kael'thas, whose story continues the Verdant Sphere quest. He'll have a large green crystal attached to his chest ^^
    * Kil'jaeden will be featured in the 25-man instance, and the EPICness of the fight will be on par with Illidan's. There are 5 more bosses: Brutalicus, a pit lord; Kalecgos, the blue dragon from the Sunwell Trilogy (who is enslaved by Kil'jaeden); a Fel Dragon; female Eredar twins; and a Dark Naaru!
    * The raidinstance is designed for players with Tier 6 equipment and it will be slightly more difficulty than Black Temple (upd)
    * There won't be a Tier 7 raidset, however there are sets in the loottables (upd)
    * The raidinstance doesn't have an attunement requirement, but players of the entire realm must complete a certain amount of daily quests on the Sunwell Isle, to unlock the last 3 bosses (upd)
    * Patch 2.4 will raise the limit of daily quests from 10 to 25, to encourage more players to visit them regularly

    * Lots of PVP balancing to come in the patch
    * Blizzard has big plans to increase the e-sport acceptance of the Arena games

    A post from Vaneras on the WoW Europe forums:
    Here is a short list of some of the planned class changes that will be introduced in patch 2.4:
    • Druid
    • Lacerate: This ability now deals additional damage based on the attack power of the Druid.
    • Spellsteal will no longer overwrite a longer duration buff.
    • Fear Ward: is now usable while in Shadow form.
    • Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%. Warlocks
    • Ritual of Summoning can be used to summon players into instances if they meet the instance requirements. Warriors
    • Endless Rage now gives warriors significantly more rage.
    • Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.