Now I have seen the effect on Siege but believe normal shards have some of the problems too. I understand it is made to control the interact from non VvV and that part work but Perm Orange is an overdo, 10-20 min of being orange would do the trick, at least on Siege, where we have no Trammel to hide in. It effect several non PvP'ers very bad. Traders Quest runners, Fishers doing Fishing quest and players hanging out or shopping in their local town, that happen to be a VvV town too. Why should they be unable to use the towns and have to die to a VvV to be able to use the town again? They are not there to make trouble for VvV. They can accept to have to leave, when a battle goes on but they should be blue again 10-20 mins after they leave the town or the battle are over. Blue and VvV hanging out together, doing monster hunting. Why should blue not be able to heal or res a VvV guy, if ne is not fighting any VvV players? Perm orange is not ok, 10-20 min orange would be ok. Blue attacking a VvV player or looting his body or blue healing or ressing a VvV guy, who are active fighting other VvV. On Siege, where you will be orange everywhere and attackable, 10-20 min of orange should be enough. Sure you do not get a murder count from killing a VvV but I believe most join VvV to get more fights, so I don't see that as a problem. Guilds and alliances. I love that each guild member choose to be VvV or not but they should also be able to hunt monsters together and train PvP together without being perm orange. As green overrule orange, you can't even see if a guild member are perm orange. We need a way to see that and a player need to be able to see if he is flaged orange. VvV'ers want more fights but very few blue will want to fight them if it make them perm orange and VvV'ers will have harder to find a player who will res them. I really don't see any reason for perm orange. at least on Siege, changes it to 10-20 min orange flaged. I'm making this post because Siege had been very slow after we got the public. I truly believe it is this Perm Orange thing that ruin the fun. Would 10-20 min orange flaging work on normal shards?