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Discussion in 'UHall' started by imported_Cysphruo, Apr 8, 2008.

  1. Please post weither you agree or disagree with this, if you must say more please keep it down to a few lines

    We've all gotten those magical smith hammers from monsters that have properties like a weapon, last time i quit and returned to uo these were new to me and i thought i could craft items with the same properties the hammer had so i saved any i got.

    so why not? i think we should be able to craft items with the same properties as the smith hammer you might find on a monster, its a neat idea, adds some spice to looting and some to blacksmithing.
  2. Hunters' Moon

    Hunters' Moon Grand Inquisitor
    Stratics Veteran

    Oct 19, 2004
    Likes Received:
    [​IMG] *gasp* A crafter having control over the properties of an item?? This is madness!! [​IMG]
  3. Id like to see Ingredients commonly found on monsters play a part in crafting.

    Collect or buy Items(some new, some existing) off monsters, plants etc in game.
    Place them in a crafting satchel according to properties youd like to add to your armor or weapon, and press craft, you could use runics to boost the percentages of the mods you chose to add, and runics would still be usefull.

    Example for Weapons: If you wanted to add Damage Inc= Lard of an Ogre Lord,
    SSI=Essence of a Paragon creature, HCI= Eye of a Centuar, etc.

    Example for Armor: Phy=Earth Elemental Dirt, Fire= Essence of a fire Elemental, Cold= Essence of an Ice Elemental, Poison= Any Snake Fang, Energy= Firefly Charge, The items could spawn on anything killed, some could be grown, as long as they were common and stackable. If you wanted more fire resist add more of that item less of others.

    Properties could be chosen, Intensities would go off skill level for normal Tools with a cap, and be magnified by using Runics. Maxed out properties you chose using Barbed Kits and Valorite Hammers.
  4. Guest

    Guest Guest


    Id like to see Ingredients commonly found on monsters play a part in crafting.

    [/ QUOTE ]

    Indeed, and it would give mid-low level people something to do for profit while training up on those earth elementals and such.
  5. Guest

    Guest Guest


    I agree with that... let the properties come from individual items/components that are pieced together.

    I'm not big on the idea of a "Hammer of Cloning".
  6. Emil Ispep

    Emil Ispep Sage
    Stratics Veteran

    Oct 23, 2006
    Likes Received:
    Maybe add an 'Enchanting" skill...