After reading some of the thread on bounty hunters, i got an idea for detectives. Players recently robbed can hire a detective to retrieve the item stolen. A new kind of deed is used to do this. When activating a deed, it will list the items stolen from you in the past hour. Select the item you wish to hire a detective to track down. The victim must know the name of the thief that robbed them. The detective must use forensic eval on the thief, and if successful, it will confirm that this thief is the man being hunted. If the thief was in disguise, then the detective needs to do some real work, or forensic eval every thief possible. A deed can only be issued by the victim to ONE detective of their choosing. One deed per stolen item. After an item is stolen, the victim has one real hour to find a deed (which can be bought off npc vendors), then issue it to a detective. A detective must have 80 forensic eval to accept cases. When a detective accepts a case, it is active for 2 in-game in-felucca hours based on the thief. This also means that a stolen item cannot be sold for 2 in-game hours, since it is "hot" (one hour if the victim does not issue a deed in time). If one real life week passes without a conclusion, the deed expires and the Thief Status reads "Failed to Locate". The detective can keep the deed as a reminder of his failure. Upon hunting down a thief, you double click the deed, and target the thief. A deed appears on the thief's screen, much like when a house owner offers another player a vendor rental contract. The deed is an admission of guilt. It has the name of the victim, the name of the hired detective, the item stolen, a spot for a signature, and the Thief Status. The thief has two options: Click the designated button to sign admission (clicking anywhere on the deed to sign could lead to accidental admission, which is why i said "button") Click the designated button to refuse If signed, the stolen item is returned to the original victim's backpack. If the victim is unable to receive due to being logged off, it goes to the detective. The detective then returns it to the victim himself, building trust (as with brokers). The more trustworthy a detective is, the more cases he'll be offered. The victim gets his item back, and the detective has an admission of guilt deed as a trophy, with the signature for all to see. Most likely, a thief will choose the hard way out. If the thief denies his guilt, he clicks Refuse. The deed closes from the screen, and the thief auto-flags to the detective only, allowing for an attack. If the detective manages to kill the thief, the item is returned. If the thief manages to escape conflict, he gets away with the item, and the case is closed. The deed has a Thief Status section on it. While the thief is online and in felucca, it reads "At Large". While he is online in another area, it says "Laying Low". While offline, it reads "Unknown". If the time limit runs out on a deed, it will read "Failed to Locate". If the thief admits guilt, it reads "Acquitted". If the thief refuses, then is killed, it reads "Deceased". If he refuses, but escapes, it reads "Escaped". Let me know what you guys think. P.S. All detectives check out the Scout of the Month post in the Scout forum...inquis to the first to catch me.