1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Players need "face" time with the devs

Discussion in 'Project Gorgon: Ask the Devs' started by Rojjin, Dec 31, 2013.

  1. Rojjin

    Rojjin Visitor

    Dec 24, 2013
    Likes Received:
    The only proper way to facilitate player feedback, other than suggestions and bug reports, is to have a time frame, at minimum once a month, or a week out from any major change, or after a change. have an in game meeting with players.

    It's hard to convey just exactly what is going on in the game through text, there are ways to make things vastly over powered, if used in the right way. there are also extremely weak properties.

    outside thoughts will improve the growth of future content from a community standpoint. Any dev can make THEIR favorite game ever, but if they share it with people it needs to work for the audience.

    I want to be clear, this isn't a "let us tell you how to do your job" post. I sincerely want to see this game excel to unparalleled levels. And simply put, there are some things that will only be clear if witnessed first hand, outside of your development zone, on live servers where we actually are subject to the problems. internal build testing works only to an extent.