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Poison Idea

Discussion in 'UHall' started by Green Meanie, Feb 26, 2009.

  1. Green Meanie

    Green Meanie Guest

    I had an idea in another thread about poisoning that i had to post as a seprate thread.

    Instead of poison doing a set % of the targets life have each level do a set amount of damage. Then every other tick the poison can down grade by 1.

    after doing that they can lower the gcure pots effectiveness off the top of my head 50% for leathal 85% for deadly 100% for rest.

    this will set max durration of poison at 10 ticks, Make poison progressvly easier to heal, make poison much more usefull in pvp.

    Gcures will still be handy becouse you can spam them till you cure and run out of them quickly or wait for the poison level to down grade and cure it in 1 pot.

    the 50% for cures is just a guess play testing would be needed. Any comments constructive or explaining why this wouldnt work are accepted. If your just going to say wont work nuff said save your post
  2. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
    Stratics Veteran Stratics Legend

    Feb 17, 2005
    Likes Received:
    Greater cures already cure lethal 100% of the time. they need to take the immunity idea and give it to cures, not nerf a potions that already has a nerf(Heals)
  3. Maximus Neximus

    Maximus Neximus Lore Master
    Stratics Veteran Stratics Legend 4H

    May 23, 2008
    Likes Received:
  4. Green Meanie

    Green Meanie Guest

    G Cures are not 100% for leathal i dont know the exact number but ive seen on rare occasions it take 3 pots all be it extremly rare. Personaly i think the immunitys is a poorly thought out easly explotable unacceptable fix.

    where as i kinda get it as a way to stop the templates that use it as there only form of healing its farly stupid.

    are you going to say o wait its iocain powder you should become resistant then i will say the skill shouldnt be called alchamy but poiton making becouse alchamy in its self indicats some form or magic in its creation

    edit: to state my intent its to make poisoning become usefull becouse its not instantly cureable while stealing some of the thunder from it at the same time hence becouse a lesser form of poison (or works its way out of your system) and easier to cure.
  5. badskidmark

    badskidmark Guest

    Yeah they gotta do something about this...it's so damm hard to GM poisoning...and then so easy for others to get around it....

    ...Now if they'd only make it so we can poison parrot wafers...i'd spend days going around killing those damm things....