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Poisoner Template

Discussion in 'UO Warrior' started by RunningMan, Apr 29, 2015.

  1. RunningMan

    RunningMan Adventurer

    Apr 11, 2015
    Likes Received:
    I want to build a poisoning dex/poisoner to run with the guild and am struggling on skills. I like to run with 6 x 120 skills in my templates so I can swap around skills easy with stone.

    100 Poisoning
    120 Swords or Archery
    120 Anatomy
    120 Tactics
    120 Heal
    120 Resist
    20 Mage and some +skill items as needed

    Thinking pots/bandages/heals and Mage Invisible would make him hardy and high level poisons would help the group.

    Is this viable or am I way off base? Thinking I could always log on stealthier to do some scouting then switch characters as needed.
  2. Mikeltin5

    Mikeltin5 Journeyman

    Jul 27, 2014
    Likes Received:
    Appears to be pretty well thorough. Only recommendation I'd go with is dropping poisoning to 80 (you only need a combined total of 200 points between 120 archery/swords and poisoning), plus at 80 you still get 50% chance of poison upgrade, whereas 100% at 100. the extra 20 points in magery would make it not so difficult to cast higher level spells (depending on how many points you put on the suit).