I've finally managed to conquer a few barbed kits, and immediately proceeded to waste charges =) I was able to tailor two decent suits for my warriors, but now I'm left with some pieces I'd like to sell, so I'd appreciate it if someone could give me pointers on pricing (even though I know there are differences between shards). My idea was to give a price to different properties, and factor in the desirability of certain groups of those, starting with resists. For instance, I'd like to be able to have a price for various ranges of resists totals, something like: <30: 0 GP (or even a malus) 31-50: 30k GP 50-60: 100k GP 60-70: 500k GP 70>: 1 million GP Of course, this is just an example and I'm kinda sure the actual prices are wildly different... Then, I'd like to know what you consider fair pricing for some of the most desirable mods - e.g. mana regen - and whether you price those exponentially (i.e. MR 1 = 50k, MR 2 = 500k or something like that). By the way, if I can get some statistically relevant figures, I'd love to write a small application to calculate an average price for a certain item - do you think it would be a very very stupid idea?