Hey there, this is part question/part suggestion concerning plans for PvP in the game. I was just reading about Project Gorgon a bit and while reading one of the designer's blogs, I noticed that he mentioned PvP will be a very small part of the game and will most likely be restricted to certain zones. While I understand that you shouldn't make PvP a forced thing for the whole game, I was wondering if there are any plans to appease those of us who like REAL, open-world PvP? By real PvP, I mean PvP that occurs not because you go to the zone that says you have to, or because the other player's race is on the "enemy team", and not because you entered some instanced off PvP battleground, but PvP that occurs because of natural player conflict, because they are taking the mob you have been waiting for, have been rude to you in chat, or just for the heck of it. While I do think battlegrounds, and instanced off or "controlled" PvP can be fun sometimes, and has its benefits, it doesn't hold a candle to the thrill of open world PvP. Not only does open world pvp create a way for the players to punish other players for being out of line (that ninja looter taking all the good drops in a dungeon or that jerk spamming up the chat with garbage might think twice if they can get whacked as a consequence for their behavior!) but it also adds a whole new layer of social interaction. Some of my favorite times in MMORPGs have been trying to escape a pack of pk'ers with my party, or defending someone getting picked on by a tougher player. Those moments were memorable and exciting, and are all but lost in today's MMORPG scene in the name of convenience. As I said before though, I do understand it wouldn't be wise to force it upon all players as some people just don't want to deal with it, and I completely support that. All I am asking is for something for those of us who enjoy having the extra challenge of fighting an enemy as intelligent as you, and having the thrill of being in an environment where you can be attacked at any moment like no NPC can give you. Below are a few ideas I thought up : #1 Permanent PVP flag : This could work very similar to how the "Tome of Discord" worked in EverQuest, basically when you start the game (or perhaps could make it attainable thru a quest? that would be neat) you are given an item that you can give to a certain NPC in the game to make you vulnerable to PvP attack permanently. ( or perhaps you could make a quest to get you unflagged as well) #2 Separate PvP server : Plain and simple, just a Project Gorgon server with the pvp switched on, no special content made just for PvP, period. I'm pretty sure if the game is run on several servers this will eventually be an idea you guys have anyway, but since you may end up going with just one giant server for the game maybe you could make one special for us PvP guys? Maybe put up a poll to gauge interest to make sure it's profitable and what not. #3 Guild Wars : Another idea would be to just make it to where guilds could flag open pvp between themselves thru a Guild War. Thanks for reading, and if you've worked on the game, thank you for the hard work, the game is truly looking amazing and I have extremely high hopes for it.