1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

PVM Necromage (new to magery)

Discussion in 'UO Spellcaster' started by Goodoljoe, Dec 26, 2007.

  1. Goodoljoe

    Goodoljoe Guest

    Good day to everyone [​IMG]

    I post here to hopefully get some insight on some concerns I have.Im used to
    play warrior-style characters(usually played the typical chiv-sampire) untill
    I decided to try Magery seriously.Are Necromages useful in teams?From what i see,most if not all of necro pets are absolutely useless imo,mainly because they do take pet slots that EV could be taking,they are often bugged and are very weak.Animating corpses is fun but unless you reanimate a really nasty critter(like a reptalon) they are also quite weak,and the fact you get no credit for their kills makes me cry.Mounts decay and cannot be bonded.

    My idea with this character is pure PvM solo and in teams,Doom too.My template is something like this(not finished by far):

    100 magery
    100 eval
    110 med
    100 SS
    100 necro
    100 focus
    (Defensive stuff here? removing focus if necesary)

    The character is still in process of development as you can see.The focus is there to just help with mana while I think what to do since I still got points to spare.I was thinking spellweaving but dont seem all that interesting to me.What would I need to raise to allow me to defend myself semi decently?Im aware i cant expect to tank stuff like a warrior but I dont want to run around with a big target-practice square in my head [​IMG],just some basic defense that works.
    Does a template like that has potential for champs-Doom etcs?

    Sorry if my questions look redundant but im quite ignorant on magery department.
    Thanks a lot offhand for your time
  2. Guest

    Guest Guest

    If it's strictly for PvM, adding spellweaving on it would be helpful.

    I would suggest scrolling your characters out a bit. Obviously if you're new, you won't be able to afford higher level scrolls, but this should be doable:

    110 magery
    110 eval
    115 spirit speak
    105 necromancy
    115 spellweaving
    115 meditation
    50 chiv (for remove curse) or focus (for more regen)

    You don't have resisting spells, but you should be fine PvMing if you know what you're doing. Just use some swords of prosperity for defense. Gets you the defense and 200 free luck.
  3. Guest

    Guest Guest

    I forgot to mention, necromages are very powerful in teams both in PvP and PvM. For groups just use wraith form and wither. For everything else, you have your corpse skin and high damage fire spells. Word of death big bosses at the end and you'll be doing loads of damage.
  4. Guest

    Guest Guest

    poster above has covered basics well. I use my necro/mage in doom and champ spawns and he does very well.

    A good spell for learning player to magery is protection, mainly used if your fighting mobs or in fel but is good for new mage while learning as well. Though you do loose your fc/fcr ability it will allow you to cast while being hit and you dont get disrupted, once you feel more comfortable with your mage and his abilities I would take back off but till you get a handle on magery it would be good to be able to always heal/cure safely