I've searched here and looked at all the templates dealing with healing skill. Before we start the template and desired critique, here are some things to note: 1) I'm an experienced mage PvPer... mostly a RED mage(nox parry). Not claiming a good one just that I can play them and survive 2) It is not intended to be a 1v1 template. It is a support char for field fighting(spawning, raiding, etc). That is usually my forte 3) Ignore the lack of resist. I know the good and bad here. I don't need it regurgitated to me. 4) The char is going to be in factions and will be taking advantage of the items(folded steel, fey legs, orny, crystalline, crimson) Yes, he will be PvP'd and more than likely will go red. 5) This char will rarely if ever be used a Yew gate. Yew just does not entertain me The template I'm considering is: 115 magery (120 when a scroll pops up... locked at 100) 115 eval (120 when a scroll pops up) 105 anatomy (100 when I 120 eval) 120 parry 120 ninja (animal form and throwing poison'd junk is cool:loser: ) 80 heal 80 med (or some similar split) I will be using both faction bandaids as well as fountain bandaids(aka +10 healing) So resist aside, where is my thinking flawed? Is 80 in healing enough to get cures? I realize the 80ish dex I will have means 7 second self heals. Is 80 med enough to take advantage of 10+ mr my suit should end up having?