I've alluded to it in several posts, I feel many people are still avoiding the PvP aspect of UO because of old wounds. In the Dread Lord Days, it was rare when you entered a dungeon and a PK sweep didn't happen. You had to learn to recall or fight in an instant. I learned PvP in those days not necessarily because I wanted to pursue that gamestyle, but because I had to. It was a matter of survival. PKs weren't just reds, either. There were tons of blue names that would love to turn on you once they saw you were on the ropes. And regardless what the revisionist history people say, PKs were very often bullies. They rolled over people who didn't have a prayer of winning (miners, newbies). Don't get me wrong, there were some who were looking for a good PvP challenge, but a lot of them just loved lording power over people. And there were thousands of them. In a guess a masochistic way, it did have an appeal to play in that world. In UO right now, I have no doubts I'm gonna win 99% of my battles, and come back from my dungeon crawls more or less intact. Back in the day, just making it back to town with your butt in one piece was an accomplishment. Plus, players banded together in posses to hunt down the latest round of highwaymen -- there was a greater sense of stick-together-or-die. Finally, I can say in 10 years of UO, I have never had battles more exciting, suspenseful or unpredictable as tussles with PKs. Old players have "scars," so to speak. You'll notice we still get edgy when someone walks right next to us at the bank. Perfectly harmless now, but there was a time that was a sure sign you were about to be robbed. But old habits and prejudices die hard. And I think there is a prejudice against PvP in the hearts of many players, if they care to admit it or not. They think back to the days before the facet split, where PKs terrorized the player base. Where PKs could very likely gank you, and steal everything you own -- I mean that without hyperbole: they could get your house key and loot it all any time they wanted. But I encourage such players to come give Felucca a shot -- your crafters and newbies are safe in Trammel. Gone are the days when you'd have to nervously mine with one hand over the recall macro. But with bless deeds and insurance, there's absolutely nothing to lose. Think about it -- you got killed 6 times last night by a demon beserker but think nothing of it. Yet getting killed in PvP is somehow worse? The only difference between the two is that in PvM you've lost all your insurance money. In PvP you get a shot to get a quarter of it back (if you can kill the guy who killed you after you ress). Even if you've played strictly Trammel for years, I encourage you to step through the moongate, and just give it a whirl. Death no longer means anything in UO. There is no sting, the grave has no victory. PK or monster, it's all the same now. So why not try it and see if it breathes new life into the game? If you dont like it, at least you came back and gave it a shot.