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Question about some of the NEW ITEM properties on GARG aRty's.

Discussion in 'UHall' started by Vexxed, Oct 6, 2009.

  1. Vexxed

    Vexxed Certifiable
    Stratics Veteran

    May 14, 2008
    Likes Received:
    OK... so I have a couple of questions for anyone that has one of these and has tested it...

    OK ... so here's my question. I was looking at the Summoner's Kilt and decided that a measley 2% MOD is a JOKE unless 1 of the following is true.
    1) They allow the imbuing of "Casting Focus" on other items at some point so you can get it to a reasonable level

    2) That the 2% Shown on the item STACKS in some fashion.. I'm quite attracted to this IDEA as I think it would be reasonable well balanced at 2%. I was theorizing that perahps each successful cast of a spell adds a 2% that your next spell can ignore 1 interuption... So imagine your dueling a dexxer and chain up 5 spells before he hits you... that could theortectically give you a 10% chance to ignore the interution... AND yes you could spam 50 weakens or something on yourself to make your next spell 100% not interuptable, but then in that same time you could have just precast it anyway lol... ANYONE have Summoner's kilt to confirm how it actually functions ?

    Casting Focus
     A chance to resist interruptions while casting spells

    Summoner’s Kilt (Gargish Cloth Kilt)
     Casting Focus: 2%
     Mana: 5
     Mana Regen: 2
     SDI: 5%
     LMC: 8%
     LRC: 10%
     Physical Resist: 5%
     Fire Resist: 7%
     Cold Resist: 21%
     Poison Resist: 6%
     Energy Resist: 21%