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Question for the Devs - Tinker related

Discussion in 'UHall' started by T_Amon_from_work, May 13, 2008.

  1. How come ...

    At 97.0 Tinkering an "exceptional" Sledge Hammer has 63 uses when a non-exceptional Sledge hammer has 85? That just seems soooo wrong.

    At 97.0 Tinkering creation of additional Tinkers Tools ... exceptional item with 54 uses, exceptional item with 165 uses, non-exceptional item with 74 uses.

    I just cannot see the rationale of an exceptional item with less uses than a non-exceptional one.

    I would suggest that based on Tinker (or ANY craft skill) that exceptional items should always have a higher range of uses than non-exceptional ones.

    Please consider some tweaks in for this type of stuff. Thanks!
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    I second this....

    Currently, non-exceptional tools appear to range from about 20 to 90 uses.

    Exceptional tools range from 50 to 150 for most tools, much higher for a few others (fletching & some or all of the pens can approach 300). And, even at GM Tinker skill, one gets a high percentage number of 50-70 use exceptional use tools, while most of the non-exceptional ones have that or higher.

    How about adding a skill/2 number of bonus uses for exceptional?

    Or for that matter, making the carpenter hammer a usable weapon? It has weapon stats (albeit mistakenly as a swords weapon), but can't be equipped. Having it equippable, even if not used as a weapon, would allow a carpenter to advertise their trade a little better, when looking for customers. It would also open the door for an eventual ASH-type bonus item to be held for crafting weapons.
  3. I've seen Tinker Tool usage at 164 when fresh-made. I'm with you on the bonus add if exceptional - it's straight forward. And the real kicker on Tinkering is ya can't sell or recycle a darn thing! Good grief Charlie Brown!