1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Question of Devine Fury Timer

Discussion in 'UO Warrior' started by Cygnas, Feb 29, 2008.

  1. Cygnas

    Cygnas Guest

    I just recently noticed that if I cast a second Devine Fury while one is still active, the original timer continues and doesn't reset. So the second one that I cast expires when the original timer expires.

    Is this normal and the way it was intended?
     
  2. <blockquote><hr>

    I just recently noticed that if I cast a second Devine Fury while one is still active, the original timer continues and doesn't reset. So the second one that I cast expires when the original timer expires.

    Is this normal and the way it was intended?

    [/ QUOTE ]
    As far as I know....:

    I don't know if this is as such designed, but it works in that way now.

    I don't know how it worked at first, but it was not changed in the relatively recent publish.