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Discussion in 'UO Atlantic' started by EM Nestor, Aug 18, 2010.
What would be the best size for a treasure Map team?
We generally do the level 6's with only 2... one to decode/dig/heal and cast a little - and one to really fight.
depends on the level of the map.
Ideal size would always be one, logically.
I prefer bigger crowd just for fun.
Treasure maps are like joints. Where's the fun if you don't share?
Seriously my guys do them in 2 and 3's.
Shout out to Taylor for his post pointing me here. Thanks dude.
You bet, Cal.
Two just didn't seem like much of a "team"
I would say between 3 and 4. 3 if you have a treasure hunter that is equipped to deal with the spawn afterwards (tamer/t-hunter?), and 4 if you have a dedicated treasure hunter with no real PvM skills.
I feel that the more is better for a treasure hunting team. Outside of your t-hunter, any extra hands to take out guardian ancient wyrms are good hands to have.
I've never felt "right" soloing t-maps as I've always considered it a group or guild activity. Plus it always offers more of a role-playing field if you're like me and you play a scaredy-cat treasure hunter who can dig but runs at the first sign of monsters
I role with three people.
MY character is a spellweving mage that spams hide and heal for the T-hunter and with gift of life I can always comeback and res the defeated groups cause those level 6s can be tricky.
-Tamer w/ Greater
I do not get this poll. You do not need a "team" to do treasure maps at all. T-Hunter plus disco tamer is all I use. I have my disco tamer sit back, T-Hunter digs up chest, invis's, runs out of harms way, re-invis's. I then proceed to lure monsters to my greater dragon one at a time if it's ancient wyrms or greater dragons. Hell, sometimes I'll tank 2-3 of them at a time.
Moral? Rephrase your poll. Maybe ask what is more fun to people and add TWO to the list. Because you do not need a team to do level 6's.
Just my .02.