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[Imbuing] Re-imbued mods

Discussion in 'UO Craftsman' started by Wolfways, Oct 2, 2009.

  1. Wolfways

    Wolfways Guest

    If you imbue an item with 5 mods and one of them is say...physical resist 10%, can you later imbue the piece again to replace it with a higher value physical resist?
     
  2. Storm

    Storm UO Forum Moderator
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    yes all other rules apply though like it cant go over cap and cant be reimbued if its been enhanced etc
     
  3. Ender

    Ender Crazed Zealot
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    Yes, if you imbue something with 5 mods, you can go back, select one of those 5, and either raise OR lower that mod.
     
  4. You can also do this with found loot - imbuing with mods to get into the 40%-60% success range.
     
  5. Storm

    Storm UO Forum Moderator
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    i am at 115 and i started just using loot at about 80 but at the high levels you want a success range a little higher ! in my opinion ! also a good trick to use at high level is collect loot with non imbuing toons then have them unravel leaving you with loot at 200+ for imbuing! cuts the sorting time down and makes it go a lot faster! plus gives you residue and the other items will give you essence or better usually