1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

re tracking and detect hidden questions

Discussion in 'UO Crime' started by fonsvitae, Nov 14, 2018.

  1. fonsvitae

    fonsvitae Adventurer

    Joined:
    Jul 19, 2018
    Messages:
    92
    Likes Received:
    46
    Here are a few questions re the Tracking and Detect Hidden skills I would like answered. Thanks in advance to any persons whom contribute to this thread.

    In regards to Tracking, what is the minimum necessary for this skill to have an effect on Death Strike? Also, does having more skill in Tracking have more of an effect on Death Strike? And, if so, what is the maximum Tracking needed for having maximum effect on Death Strike?

    In regards to Detect Hidden, what are the distinctions in skill effectiveness relative to skill level (i.e., what does the skill actually do at the different levels one may attain)?

    If it matters, I am interested in the answers to the above questions in general and, should the Siege rule set make for any differences, I am interested in accounting for that difference.
     
  2. Stinky Pete

    Stinky Pete Seasoned Veteran
    Supporter

    Joined:
    Jun 29, 2017
    Messages:
    421
    Likes Received:
    482
    As far as I know, Tracking has no bearing on Death Strike. Higher levels of tracking allow for you to find people in a larger radius and people with higher stealth. Stealth and hiding do have an effect on death strike, as well as how many steps the target takes for 5 seconds after you hit them. If your target runs, they take more damage.

    Higher levels of detect hidden allow you to reveal players with higher stealth. I am not sure of the exact formula, but revealing someone with 120 stealth is much more difficult than revealing someone with 80 stealth. Most people only have 80 stealth unless they are trying to maximize the effect of Death Strike.

    As a thief, I like to have as much stealth as possible to make it more difficult to be revealed passively when I am trying to get right next to people when I can't use shadow jump, on siege I don't have to worry about this as there is no passive detect. I often use the ninjitsu mastery "shadow" to move up next to people as well, (only if shadow jump is out of the question) but I have to be careful because it will drain all of my mana so I may not be able to use llama form immediately when I want to get away.
     
    PageBoy likes this.
  3. Suri

    Suri Visitor

    Joined:
    Nov 5, 2018
    Messages:
    23
    Likes Received:
    14
    The way tracking applied damage to Death Strike is by tracking your victim a set distance from the point you originally tracked them. PvP has changed a lot. In the past Tracking skill and distance tracked were added into the damage of Death Strike. Capped at 62 damage, if you tracked them. I would love to jump on the test center and see if it's any different now if you want to test it with me. UO guide says the damage is capped at 50 for PvP, but it would be best to test it ourselves. UO guide is no longer updated.
     
    #3 Suri, Nov 21, 2018
    Last edited: Nov 21, 2018
  4. Nukeworker

    Nukeworker Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Sep 8, 2008
    Messages:
    359
    Likes Received:
    8
    ok besides from death strike is it neccessary to have like GM tracking on char that has GM detect hidden?