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Discussion in 'UHall' started by deraiky, Oct 22, 2009.
Mark my words. and its not my fault.
Where have you been? It already has.
Explode as like rocking and cool.
Or implode as a mess.
Why a week? Why not 2 days?
I predict a significant change that will create ripples in the fabric of UO unlike anything we have seen. A small change that "sparks" interest beyond any imaginable belief.
Winterhawk the Prophet
If you mean relics are going to be cheaper, here's a happy player. If you mean they're going to be more expensive because of the changes in the last minipublish, I'll soulstone imbuing and go back to farming minotaur artifacts =)
What is changing that will have a big impact?
How about being less vague and explain...
I would assume its because people have figured out what type of items to make and unravel to receive a relic fragment almost every time and are now making scripts to bot it.
Just a guess tho!
I predict that a dark horse will have tea with a god's mother upon a table of solid gold. The skies will rain, rain, rain, and the spirit of the deathless one will lose at foozball.
See? I can do it too.
Perhaps he means the other way, that prices will go through the roof because of some change he's privvy to in the upcoming publish.
another reason, I say if your doing the same thing over and over for an hour, you should be blocked out.
YEAH I KNOW some of you legit cut wood endlessly.
HERE YOU GO DEVS
"You have constructed and unraveled the item to often to succeed. Go relax for a day"
"You have drained your strength creating and raveling at the same time. Time to fish."
"What they hell are you doing creating something just to unravel to get a relic. You need to go find items you didn't make to unravel. We are on to you."
I know exaclty what you mean and i agree, the flood gates are now open!
Who leaked it!?
I had the same feelings. It was only a matter of time.
Hell no. This game was designed as a grind. If people don't have time for it then they actually have lives and is better for them. Those without lives have better uo stuff good trade off.
Start adding time limits then why not have everything only be able to do 1 min in the whole day bod filling 1 min for day,hitting a monster 1 min the day, champ spawn 1 min the day. You pretty much max out everyuthing in uo in 30 minutes that should make it fair for the players that only have 30minutes to play a day....
In other words I strongly disagree in this point of view doesn't match at all with a sandbox game like UO which advertise be whoever you want, do what you want,explore to your hearts content etc..
nah I'ts gonna be today cuz I just hit 95.1 Imbuing and I have a castle full of staves of pyros, vorpal blades, and cursed arties.
Your grind would be getting loot from monsters and imbuing. You dont lose the grind.
You lose standing still making and breaking.
So the sandbox is still there.
Ok just want to know will prices go up or will availability increase to make prices go down. Definetely need to know this I hate when things get cheap.
Leave me a slice of the Nub Cake!! God, I'm always missing out.
They've been scripting this since "The Software" was updated so you're abit slow on this one. I've been seeing vendors popping up selling fragments at lower prices every day.
And they'll probably make unraveling/imbuing 10 times more painful as a reaction, as if that's going to hurt someone who isn't even at the computer.
I don't get why they don't just put a "nuisance" patch in every other day, just to kill off "The Software". Hasn't it been established that a patch messes it up?
Look this is what always happens
1k of residue 1million to 100k
1k of EE 5 million to 100k
10 Relics 1 million to 100k
The ability to gather or create resources is always exploited or dumbed down and we saturate the game.
Its the way it is.
The items of importance have been crafted. Will continue to be crafted and will wear out in about oh 2 years. Argh.
Cool. We can imbue. Im at 80.1
Soon the gear will be 250k - 500k a piece. And we will all be shouting.
a certain .txt file has been created.
if you understand what i mean *snickers snickers wink wink*
What did everyone think would happen?
The whole purpose of imbuing was to lower the cost of high end gear and make it easy for anyone to compete.
It was only a matter of time before things were extremely common. It just happened much quicker than most expected.
There is an interesting project on going right now that will make "The Software" impervious to breaking on updates. I guess we'll have to see how long it'll take but, already I know using something other than UOAssist you can go on playing without updating depending on the publish.
lol, yes it all works out.
Thank You! I'm glad this will get rid of all the scammers selling relics at dumb prices.
Doesnt matter to me. Ive seen it forever. My merchants just move on. My PvMs get stuff cheap. And I go and play the parts I like to relax.
A good combo. But not as good as a 3-1 EP DCI or whatever.
I'm hoping that becomes the case. We need a grass roots crafting niche. Exceptional goods are worthless, runics are astronomical. Imbuing can be as cheap or as expensive as you wish it, depends on how much you want in return.
Dont forget the scripts that actually make the items.
To be honest I think people need to get over scripters. They've been here since the begining and arn't going away any time soon. Frankly, I like how they effect the economy for the most part. Wish I had the Kahunas to do stuff afk. I know for a fact the day I put my pots on to make max and go to the toilet a GM will come.
THERE IS SO MUCH THEY CAN DO.
"You created a relic with your skill. You can use this relic to create"
Just make it non-transferable. ARGH.
The crafter is bound to the magic as the magic is bound to the crafter. The ingredient must be used by the creator. The item can be sold.
This is bad somehow?
What I am more interested in seeing is explosion of the special resources market.
While I am doing my best to gather all the resources I need through hunting, it would be nice to be able to purchase some to fill in the gaps at reasonable prices*.
Unfortunately, on LS at least, one individual or a small syndicate is clearly perusing the search engine and buying every reasonably priced resource in order to resell at a ridiculous mark-up, e.g. 10 for 3 million.
This is all the Luna market, I presume, because of the search engine and has gone on for a long time.
Real world free market warriors ought to analyze some of these unrestricted game economies closely for edification.
* = something relative to the amount of optimal gold farmed in the same amount of time to gather the resources.
RW...you need to stop please.
I am getting all worked up over here.
I sense a painful exchange between your deepest fear and reality, that some-how brings you a blissful sense of serenity. Like a child, you rediscover the lands of the realm and see things through glasses you lost a long time ago.
Winterhawk the Prophet
I hope that helped.
No thanks. I've been known to spend an entire day (or days) doing nothing but filling bods to turn in. The day I'm limited as to what I can do and how long I can do it is the day I find another game to play.
People really need to get over **** and f-ing play the damn game.
Have you been refinishing furniture is an closed air tight room recently? or some simular activity?
With limits... come greater rewards.
Winterhawk the Prophet
I don't want limits. I want to do whatever the hell I feel like doing, for however long I feel like doing it. Take that away and you may as well put a gun to UO's head and pull the trigger.
Depends do you agree with me that time limits shouldn't be imposed to limit players that have more time on there hands then you in the same room with me or do you agree that people shouldn't play more than anybody else then you are definetely not in the same room.
Why do you all think relic fragments matter in the scheme of things anyway? They were easy to come by the entire time. This is not something new. When I see 1k essence of precision on a vendor I'll take notice but relics I have more than enough of already. I mean, 3-5 items drop of lady mel each time you do it.
The only thing I see happening is people who don't know how to get easy relics will buy them from those who do on a larger scale. Still isn't going to make much difference in anything in the long run.
There are already "limits" in the game. There are 24 hours in a day. that is a good enough limit. What's the difference between all you can gather in a day or fatiuge formulae? Less supply and higher prices... easier scripts to write. Scripts that never miss their daily quota. The automatons still get the advantage. And they make up the difference in higher prices while enjoying a much smaller window of being discovered. So we don't limit what you can do in the sandbox... we limit how long you can play in it? That is a violation of the spirit of this game.
As for the fragment issue... what about alternatives over limitations? We already have npcs that give you powerscrolls for mats (residue/essence/frags) How about giving the option for (fewer) higher tier mats in leu of powerscrolls if you are allready scroll to or past the cap that quest offers?
The difference is a script can go 24 hours.
If a script goes 1 hour.
People can go 1 hour.
Whats the gain for the scripter... nada.
Your right about the limits of 24 hours etc. But they arent game limits.
If limits were put in the game that closed the gap between normal game play and scripting, no one would lose out.
But thats another debate.
I dont care either way.
The scripters would still prosper.
"Oh, you mean I can't do this all day? Ok now instead of doing heartwood all day, I'll do heartwood fletcher kits for an hour, then I'll do heartwood dovetail saws for an hour, then I'll make items to unravel them into relic fragments for an hour, then I'll turn in bods for an hour.." etc, etc, etc. They will just change the activity up, then log on a 2nd character, repeat, etc.
Activity would change your right.
But the frequency of would decrease.
Anyone the other big issue we dont talk about is the game itself. For instance making 50 chairs in 2 minutes is silly. Its old and out dated. The game itself reeks of repetitition.
Creating a format where it might actually take a day to make a chair. Adding in working lathe system. ETC. ETC. but in the end you get a single crafted item (chest or chair), with skill gain, quality work, perhaps uniqueness to the craft, and a rarity level the benefits the crafter...
Its a big shift in how the game works.
Anyway thats another discussion.
We can fear implimenting change. Its not always removing scripters, its limiting the damage.
GOLD CHECKS were added. They themselves created a duping haven. If checks werent introduced or gold was managed differently. The overall damage would be limited. Sure you could dupe 50,000 hammers or 50,000 rare whatevers... but the act of duping 1 item so many times actually kills the benefit. (think about it)
People buy 100 million gold. The dont buy 1000 dancing skulls.
Garath strikes again
lol Thank you *blushes*
There is quite a big difference. A script can go 1hr/day each and every day...7 days/week. It won't go on vacation, take a break from the game or simply have other plans that evening.
A scriptor's vendor will never go empty. If stockpile is low the price will go up until a balance is reached. Their creators know they are getting max items one account can gather in a day/week/month/year so scripts will still control the market. They will win because they will always be stocked. And with gold so easy to come by, folks will still pay a little extra to buy from a vendor they know will always be stocked over a vendor that may not have what they want because the human running it didn't have time to play that day or just got burnt out on farming for a while.
There is nothing in that rationale that narrows the gap or gives the people any advantage. Limits do not change the nature of the issue. Quantities are reduced but the ratio remains the same. And scripting rules the roost with pure perseverance.
And as bitter as folks are about scripting... They will be blind furious that they must sacrifice the abiltiy to enjoy the game over a "scripters are getting less... so are you but you should be happy you are ruining it for them" change to mechanics. A great example of was the mining nerf. When it happened there was around a 50/50 split in opinion(some exceptions). Those who claimed to be honest and this was ruining it and those who were scripting experts and thought scripting got what it "deserved". Scripting won that one btw.
Folks lose intrest in playing a game full of brick walls that were obviously put in place to stop automation. It ruins fluidity and freedom. Old timers may put up with it because they "love" the game. But new blood never found anything to love in spazzing around different activities for an hour a day. This isn't Ultima Online: beat the scripter... it's just Ultima Online.
ahh now i see why people jump me for being a sarcastic little b----,it does not work well in forums
Sounds like the devs let something slide through that they shouldn't have:
Allowing people to unravel imbued items.
if item is imbued, don't unravel.
Hopefully the devs will fix this.