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Ronin - bug ?

Discussion in 'UHall' started by trammelite, Dec 12, 2008.

  1. trammelite

    trammelite Guest

    whenever i fight ronins for training purpose, i usually disarm them for easier killing.
    sometimes, after being disarmed, these ronins strike for 20-30 damage ?
    how does that work ? barehanded combat doesnt allow that and bushido has no attack spells. reflect too wont work because i am hitting with much less damage, like 9-14.
    i checked them being diarmed by trying again several times, but i get a message "your target is already unarmed"

    anybody else experienced that "bug" ?
  2. Viquire

    Viquire Crazed Zealot
    Stratics Veteran

    Jun 5, 2008
    Likes Received:
    I think it has something to do with honor and perfection. Ive been struck by one of these guys for over 200 points of damage before when they are armed.

    Anybody else?
  3. trammelite

    trammelite Guest

    but barehanded 20 + damage ?
    thats insane. what damage do we do when wrestling against an all 70's resist armed player ?

    BTW 200 + damage = instadead for you. that schould not be possible fighting a simple ronin.

    i forgot : i know that the ronins rearm, so i make the disarm move on a 2-second basis on them. the message came before and after their hit. they were disarmed !!
  4. trammelite

    trammelite Guest

    have to come back on this one.

    i just attacked a ronin with a all 68+ resi char, shield and weapon, parry and weaponskill > GM, no bushido (shield !!), 45 dci:
    disarm - "you disarm their weapon"
    next swing of the ronin, my char receives 27 damage
    disarm - "your target is already unarmed"
    next swing of the ronin, my char receives 24 damage
    disarm - "your target is already unarmed"
    next swing of the ronin, my char receives 29 damage
    disarm - "your target is already unarmed"

    that is a shame. a ronin has no magic attack and i see no reason why a ronin should hit so hard with his bare hands

    nobody else experienced this ????
  5. Yeah its been that way since the start... Not sure why or bug or what. *shrugs*