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Scribe Parry Mage?

Discussion in 'UO Spellcaster' started by muscle n flow, Apr 10, 2011.

  1. something like

    120 magery
    100 inscribe
    120 resist
    120 parry
    120 eval
    120 meditation
    20 focus

    My question is if the stat loss from having to put 50 points into dex paired up with the fact that you can't chug immediately (3 second total to unequip, chug, reequip) going to hurt this too much? 40 DCI from twinkling scimitar/shield and rampart's resists go a long way in helping build the suit to try to recover from 50 dex points. Guess this is assuming you can afford to keep buying light's ramparts once they wear out too though. Should I just dump this idea and go with wrestle scribe mage?
  2. Heimi

    Heimi Babbling Loonie
    Stratics Veteran

    May 15, 2008
    Likes Received:
    My template (before items):

    120 Eval
    115 Magery (120)
    110 Resist (120)
    100 Parry
    100 Scribe
    100 Anatomy
    75 Meditation

    My suit:


    70 DCI

    100 LRC
    40 LMC
    15 SDI
    6 FCR
    2 FC

    40 EP
    10 HPR
    15 MR
    HPI 25


    My stats with items - before/after Bless and pots:


    Don't use that mage wep! I have been using the same Light's Rampart for over a year and have only worn it out once, not bad considering all the amount of blows its parried :) This suit is faction though, but the bonuses I receive - 10 DCI, 10 DEX, 3 MR - can easily be made up in a non-faction suit by using Heart of the Lion or Fey Leggings, and changing stats slightly. While you only need 80 DEX for parry to be effective, I deliberately overcapped it to 89 in case I am cursed.
  3. Wow, exactly what I was looking for. I didn't really think about dropping med to fit in anatomy, but with 15 MR and the 20 joat focus I suppose you have plenty of mana regen.

    I want this character to be guilded, so I hope not going with the faction items doesn't hurt me too much. I'll probably have to sacrifice some of the stats and MR you have, and probably some HPR too.

    Thanks so much! I appreciate the help! ^____^
  4. icm420

    icm420 Sage
    Stratics Veteran

    Jul 28, 2008
    Likes Received:
    I've run a temp very very similar to this non faction, it is doable but that light rampart shield is the key. I think faction would help in the mana flow department also, since the hardest part of parry mage is stats/.
    Open hand to chug with a shield, non disarmable. the stats threw potions to get to where you need to be. Easy to hit 70 dci and that shield has the huge cold resist to plug the hole I always have there. Fun temp but I changed mine before magic reflection came back. When I ran it I was a tank, but I run solo and the stats/lack of mana was frustrating. I think these would be awesome in a group, espeically if you fight a lot of dexxers.

    *edit* I also strongly believe you need 50 EP to make the most of this temp, +62 stat points threw potions is hard to ignore.
  5. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    This is the biggest point. To play a parry mage, you need at least 3 people on one and it needs to be on a dexer heavy shard.

    The damage output from 1 parry mage is not enough, there is no burst damage and the lack of mana is tough.

    You get 3 parry mages syncing a 2 spell dump, it will drop anyone.

    Though, if you're playing against a group of necros or mystics you will be run down every time. Myst/necro have so much AoE and DoT spells that you're simply outclassed.