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Discussion in 'UHall' started by jack flash uk, Nov 5, 2009.
have these been nerfed now?, i remember reading that you can grow them, but i cant
I think they are a rare drop when you collect seeds from plants. Is this what you tried?
You are right. seeds of renewal still drop from gardening, but the drop rate has been seriously nerfed since last patch. Not documented by patch notes, but when the same batch of 40 plants drops 8 seeds the four days before patch, and 1 seed the four days after the patch, something is seriously amiss.
they stack with the ones i have collected aswell
but none grow
I don't think they were ever meant to - they are just an imbuing reagent in their own right, rather than a 'seed' to grow a new plant.
i did read that they could be grown, so i suppose that window was well and trurly closed!
You can't grow them. I just tried a sec ago.
No they don't go in a pot. They are a random pull collecting seeds from all the other plants. And no joy is had getting two of the eight seeds from a rare white seed hit as renewals. See the RNG goes in your favour when you don't want it to. 3 yellow crystals in a row last night so all is forgiven.
40 plants by 4 days means 160 attempts. That starts to be a decent statistical sample. 8 in 160 vs 1 in 160 sounds pretty suspect.
I harvested 45 plants the other day and got 15 seeds of renewal.. 45x8= 360 seeds. If my math is right, that's 2.4%? Someone correct me though.
Pretty much in line with my pre-patch ratio. Therefore I have to ask you: when the "other day" was?
I'm still getting 2-3 a day, but I can't rule out there being a change with the patch either ... I believe my biggest one-day haul happened the day before the patch.
I haven't done any systematic number-crunching (there are a lot of variables that might come into play - are all plants equal or do different generations give different odds? What about self-pollinated plants?)
Open call to gardeners:
If you are going to sell these - sell for a reasonable price. Don't make me garden too. I will if I have to but I'd rather support a local gardener.
On GL someone is selling 10 for 4 mil and 1 seed for 300k.
I'll grow my own plants before I'd pay that sort of cost. 40k each is more reasonable given the effort. I mean, put a plant in a pot - add water and cure pots once a day. Harvest seeds.
oh, post patch.. tuesday this week.
Its not the effort involved that sets the pricing, its the rarity.
But as they become more prolific, the prices will drop.
Oh wow I better start selling mine lol
5% harvest rate
About what I am seeing so far. As well as a friend of mine (she grows alot more plants than I do).
I grow my own resources and lately regular plants for dyes, so I'm getting my own seeds of renewal as a bonus. I really can't see why 300k per seed. Sure they're scarce but not that rare. Keep in mind you're getting these for FREE considering you were growing the plants anyway. Also 10 of these seeds = +1 stat regen, not a game-breaking property to do without, and certainly doesn't add 4mil value to the price of a piece of armour.
And as Theo says, stupid prices just encourage people to by-pass dedicated plant vendors and grow their own. If you price everything you sell so high that people say "screw it, I'll grow/make/get it myself", you'd never make any money. You have to price things closer to what they're worth than some perceived rarity. No item can be truly rare as long as it still spawns.
It isn't as though you Just grow them... you have to grow numerous plants and then hope that a seed comes off as a seed of renewal instead of the intended seed. I harvested about 200 seeds from plants today and ended up with four seeds of renewal. That was AFTER 9 days of watering & tending. So yeah, maybe 300K is a little much, but do you *really* think that everybody is going to run out and plant 100 seeds (after they go find 100 seeds) and become a gardener just because people are asking for a decent amount of gold for one of these?
Mine are priced at 50K and if I put a few on my vendor at 8am, they are usually gone by noon. That really means I've got them underpriced.
I think you and I have differing views on decency and I respect you views. To me, 3-4m for 10 seeds isn't "decent", it's ludicrous. You have to look at what use they are. 10 seeds add an extra +1 to mana or hp regen, or +2 to stam regen. That's just one property on one piece of armour. Worst case, 18-24m for a full suit before you've even added resists etc.
And no, not everyone is going to start farming their own. But as a gardener, do you want even half of that custom lost to twinks or x-sharded materials? Kind of wasting your time if suddenly the Devs smile on your profession and everyone else cashes in on it while your goods gather dust.
50K is much closer to "decent", but still 500K for +1 regen. Myself, if I put something on a vendor and it sells the same day, I regard it as a good thing. It means I have customers and I'm not ripping anyone off in the transaction. I don't even care if it's being re-sold elsewhere. Good luck to them. For me the merchant playstyle is about the sale, about the customer, about fulfilling a niche.. not about the maxi-profit. I'm not running a charity but I'm not holding anything to ransom either.
Isn't pricing all about what the market will bear? I put up 8 seeds at 90k each and they sold within a few hours. So I looked around Luna for other prices and I see them at 300k+ each. Granted, this is on Atl where most prices are higher. So I priced my next batch (40 this time) at a more "fair" price of 250k each and they all sold within 24 hours.
I'm certainly not trying to gouge, but I'd also rather earn some of that extra profit for myself rather than have the seeds sell out really fast, only to see them re-priced on another vendor for 3-5 times higher. I don't plan on raising my prices for those seeds any higher and I will keep them at that price until they start sitting on my vendor for a week or more.